Hockey themed hybrid game
AssigneeGamblit Gaming, LLC
InventorMiles Arnone
Life of this patent
Estimating the term…
Abstract
Systems and methods for operating a hockey themed hybrid game are disclosed. Hockey themed hybrid games can include a hybrid themed entertainment game in which a user controls a controllable element to maneuver a hockey puck into an opponent's goal. Events within the entertainment portion of the hockey themed entertainment game can trigger wagers in a real world game of chance. The outcome of the wagers can result in payouts of real world credit and can also affect gameplay within the hockey themed entertainment game.
Claims20
A hockey themed hybrid game, comprising:
- a real world engine constructed to provide a randomly generated payout of game play resources from a wager of game play resources in a gambling game;
- an entertainment software engine constructed to execute a hockey themed entertainment game providing outcomes based upon skillful execution of the hockey themed entertainment game to earn a payout of game world credits including maneuvering a controllable element within the hockey themed entertainment game to direct a virtual object into an opponent's goal;
- a user interface that depicts a representation of the hockey themed entertainment game and receives instructions for controlling the controllable element within the hockey themed entertainment game;
- and
- a game world engine constructed to:
- monitor hockey themed entertainment game gameplay for one or more gambling event occurrences detected from the skillful execution of the hockey themed entertainment game in accordance with at least one gambling event occurrence rule, wherein the one or more gambling event occurrences include a passage of a period of time during hockey themed entertainment game gameplay;
- communicate the gambling event occurrence to the real world engine, where the gambling event occurrence triggers a wager made in accordance with a wager execution rule within the gambling game executed by the real world engine to produce a wager payout as a randomly generated payout of gameplay resources from the wager;
- and
- generate one or more entertainment game gameplay modifications that can be used to modify hockey themed entertainment game gameplay based upon the wager payout wherein the one or more entertainment game modifications include an addition of a period of time available for hockey themed entertainment game gameplay.
A method of operating a hockey themed hybrid game, comprising:
- configuring one or more processors as a real world engine constructed to provide a randomly generated payout of game play resources from a wager of game play resources in a gambling game;
- configuring one or more processors as an entertainment software engine constructed to execute a hockey themed entertainment game providing outcomes based upon skillful execution of the hockey themed entertainment game to earn a payout of game world credits including maneuvering a controllable element within the hockey themed entertainment game to direct a virtual object into an opponent's goal;
- configuring one or more processors as a user interface that depicts a representation of the hockey themed entertainment game and receives instructions for controlling the controllable element within the hockey themed entertainment game;
- and
- configuring one or more processors as a game world engine constructed to:
- monitor hockey themed entertainment game gameplay for one or more gambling event occurrences detected from the skillful execution of the hockey themed entertainment game in accordance with at least one gambling event occurrence rule, wherein the one or more gambling event occurrences include a passage of a period of time during hockey themed entertainment game gameplay;
- communicate the gambling event occurrence to the real world engine, where the gambling event occurrence triggers a wager made in accordance with a wager execution rule within the gambling game executed by the real world engine to produce a wager payout as a randomly generated payout of gameplay resources from the wager;
- and
- generate one or more entertainment game gameplay modifications that can be used to modify hockey themed entertainment game gameplay based upon the wager payout wherein the one or more entertainment game modifications include an addition of a period of time available for hockey themed entertainment game gameplay.
A non-transitory machine-readable medium storing processor instructions, where execution of the instructions by one or more processors cause the one or more processors to perform a process for a hockey themed hybrid game comprising:
- configuring one or more processors as a real world engine constructed to provide a randomly generated payout of game play resources from a wager of game play resources in a gambling game;
- configuring one or more processors as an entertainment software engine constructed to execute a hockey themed entertainment game providing outcomes based upon skillful execution of the hockey themed entertainment game to earn a payout of game world credits including maneuvering a controllable element within the hockey themed entertainment game to direct a virtual object into an opponent's goal;
- configuring one or more processors as a user interface that depicts a representation of the hockey themed entertainment game and receives instructions for controlling the controllable element within the hockey themed entertainment game;
- and
- configuring one or more processors as a game world engine constructed to:
- monitor hockey themed entertainment game gameplay for one or more gambling event occurrences detected from the skillful execution of the hockey themed entertainment game in accordance with at least one gambling event occurrence rule, wherein the one or more gambling event occurrences include a passage of a period of time during hockey themed entertainment game gameplay;
- communicate the gambling event occurrence to the real world engine, where the gambling event occurrence triggers a wager made in accordance with a wager execution rule within the gambling game executed by the real world engine to produce a wager payout as a randomly generated payout of gameplay resources from the wager;
- and
- generate one or more entertainment game gameplay modifications that can be used to modify hockey themed entertainment game gameplay based upon the wager payout wherein the one or more entertainment game modifications include an addition of a period of time available for hockey themed entertainment game gameplay.
Dependencies are inferred from the claim text.