Interactive education and entertainment system having digital avatar and physical toy
AssigneeScience Ranger Corp.
InventorsHyduke Noshadi, Cyrus Alexander Azima
Life of this patent
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Abstract
An interactive educational and entertainment system comprised of a toy as an avatar in the physical world and a digital environment, where the represented avatar has a corresponding physical toy. The system enables three way communications among the player, the physical toy and the digital environment or the avatar presented in digital environment. The physical toy acts as a bridge to transfer the state in physical world to digital world and vice versa. The physical toy is capable of measuring the activities and actions of physical player directly or indirectly, transfer the collected data to the virtual space and also use the recommendations from virtual space to engage/coach the human player.
Claims31
A non-transitory computer readable medium storing a program causing a computer to execute a process, the process comprising:
- instruction for receiving a plurality of sensor data from a remote apparatus;
- instruction for filtering noise from the sensor data;
- instruction for segmenting the filtered sensor data into a plurality of discrete activities;
- instruction for categorizing the discrete activities;
- instruction for determining if the discrete activities meet a predetermined set of criteria;
- instruction for depicting a graphical virtual environment;
- instruction for rewarding accomplishment of the set of criteria following the completion of activities through a virtual representation in the virtual environment.
An apparatus for use in interactive game play, said apparatus comprising:
- a body made of hard or soft materials;
- a plurality of embedded sensors affixed to the body;
- a processor capable of filtering, segmenting, and classifying the sensor data;
- a storage device to save processed sensor data;
- and
- an input/output connection.
An interactive system for education and entertainment, comprising:
- An apparatus for use in interactive game play, said apparatus comprising:
- a body made of hard or soft materials;
- a plurality of embedded sensors affixed to the body;
- a processor capable of filtering, segmenting, and classifying the sensor data;
- a storage device to save processed sensor data;
- an input/output connection;
- a charging and data transfer station;
- a computer program product for processing sensor data, the computer program product being encoded on one or more machine-readable storage media and comprising:
- instruction for receiving a plurality of sensor data from a remote apparatus;
- instruction for filtering noise from the sensor data;
- instruction for segmenting the filtered sensor data into a plurality of discrete activities;
- instruction for categorizing the discrete activities;
- instruction for determining if the activities meet a predetermined set of criteria;
- instruction for depicting a graphical virtual environment;
- instruction for rewarding accomplishment of the set of criteria following the completion of activities through a virtual representation in the virtual environment.
A computer implemented method suitable for implementation on a processor comprising:
- receiving a plurality of sensor data from a remote apparatus;
- filtering noise from the sensor data;
- segmenting the filtered sensor data into a plurality of discrete activities;
- categorizing the discrete activities;
- determining if the activities meet a predetermined set of criteria;
- depicting a graphical virtual environment;
- rewarding the accomplishment of the set of criteria following the completion of activities through a virtual representation in the virtual environment.
- wherein said receiving, filtering, segmenting, categorizing, determining, depicting and rewarding is performed by the processor.
Dependencies are inferred from the claim text.