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US 2014/0213362 A1Published application
System for Streaming Databases Serving Real-Time Applications Used Through Streaming Interactive Video
AssigneeOL2, Inc.
InventorsStephen G. Perlman, Roger van der Laan
Life of this patent
Estimating the term…
Abstract
An apparatus comprising one or more servers of a hosting service server center and a RAID that stores geometry for objects of a complex scene. The RAID being coupled to the one or more application or game servers and being operable to interactively stream the geometry on-the-fly during real-time animation associated with running of a game or application on the one or more servers. The geometry is being streamed with substantially no detectable latency.
Claims20
(canceled)
An apparatus comprising:
- one or more servers of a hosting service center operable to execute a twitch video game or real-time application for one or more users remotely located from the hosting service center, execution of the twitch video game or real-time application on the one or more servers producing uncompressed video of 3D animation, the one or more servers being further operable to integrate live video with the twitch video game or real-time application such that the live video appears within the uncompressed video of 3D animation, the live video being received at a hosting service center from one or more client devices correspondingly associated with the one or more users;
- a compression unit that compresses the uncompressed video of 3D animation integrated with the live video, compressed streaming interactive video being produced therefrom;
- outbound routing network devices coupled to the compression unit that transmit the compressed streaming interactive video over a packetized network to the one or more users, wherein the compressed streaming interactive video is compressed with a worst-case, round-trip latency of 90 ms, from a user control input to display of a response to the user control input on a client device of a user, over a transmission distance of up to 1500 miles from the hosting service center to the one or more client devices;
- wherein the uncompressed video 3D animation is generated, at least partially, using data streamed from a high-speed storage unit coupled to the one or more servers.
1 more element
A computer-implemented method for streaming interactive video comprising:
- executing a twitch video game or real-time application on one or more servers of a hosting service center to produce uncompressed video of 3D animation;
- compressing, by a compression unit of the hosting service center, the uncompressed video of 3D animation, thereby producing compressed streaming interactive video;
- transmitting the compressed streaming interactive video over a packetized network to a plurality of client devices associated with a corresponding plurality of users, the users being geographically remote to the hosting service center, the compressed streaming interactive video being compressed with a worst-case, round-trip latency of 90 ms, from a user control input to display of a response to the user control input on a client device of a user, over a transmission distance of up to 1500 miles from the hosting service center to the client device, a perspective view of the 3D animation being transmitted for display on at least one client device;
- and
- changing, by the one or more servers responsive to the user control input the perspective view to a new perspective view.
2 more elements
Dependencies are inferred from the claim text.