Video game processing apparatus and video game processing program
AssigneeKABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
InventorsHiroaki IWANO, Naofumi TAKUMA, Yasuhiro SATO
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AssigneeKABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
InventorsHiroaki IWANO, Naofumi TAKUMA, Yasuhiro SATO
Estimating the term…
A video game processing apparatus for controlling progress of a video game is provided. A plurality of players carries out actions in turn in the video game, by which a predetermined action effect is generated. Action information in which an action and a support effect are associated with each other is stored in an action information memory. A player of the video game processing apparatus can carry out the action in the video game. The support effect is an effect generated in the video game due to an action. When an action executing request is received from the player, a support effect is set up in correspondence with the received action executing request. The support effect that has been set up before the action executing request is received is generated in a case where the action executing request is received.
A video game processing apparatus for controlling progress of a video game, a plurality of players carrying out actions in turn by which a predetermined action effect is generated, the video game processing apparatus comprising:
A non-transitory computer-readable medium including a video game processing program product for causing a computer to control progress of a video game, a plurality of players carrying out actions in turn by which a predetermined action effect is generated,
Dependencies are inferred from the claim text.