Battlefield chess game
AssigneeMozos, LLP
InventorsAndrew Fisher, Doc Wilson
Life of this patent
Estimating the term…
Abstract
Battlefield Chess (BC) differs from conventional chess (CC). First BC has a number of moves in addition to the moves of CC. For example, the knight in CC can move forward, backward, and sideways in an L-shape, for example, 2 spaces forward and then 1 space right or left. Two other differences are the size of the board [22 by 22 (=484 playing spaces)] for BC, compared to 8 by 8 (=64 playing spaces) for CC], and the number of playing pieces. CC has 8 pawns, 2 rooks, 2 knights, 2 bishops 1 queen, and 1 king for each of the 2 teams or individuals playing the game. In BC, each side has 22 pawns, 6 rooks, 6 knights, 6 bishops, 3 queens, and 1 king. The larger playing board, more playing pieces, and additional allowed moves make BC much more challenging than CC.
Claims32
A chess game for 2 players or 2 teams, comprising:
- a game board having
- 484 playing spaces that are arranged in a 22 by 22 array of alternating light and dark playing spaces (in the direction of forward and backward columns, and of sideways rows), and
- opposite ends, each of which is the territory of a respective player or team,
- wherein,
- in an end-most row, a light playing space occupies the right corner (when viewed from behind the respective end-most row), and
- the game board may be a physical game board, or a virtual game board;
- two expanded sets of light and dark playing pieces, wherein the set of light playing pieces and the set of dark playing pieces each comprise 1 king, 22 pawns, 3 queens, 6 bishops, 6 knights, and 6 rooks;
- and
- a set of playing rules that differs from conventional, old-in-the-art chess rules.
A chess game for 2 players or 2 teams, comprising:
- a game board having
- a variable number of playing spaces that are arranged in an array of alternating light and dark playing spaces (in the direction of forward and backward columns, and of sideways rows),
- wherein
- the variable number of playing spaces is greater than the number of playing spaces of a conventional, old-in-the-art chess game board,
- the number of playing spaces in the columns is an even number, and
- the number of playing spaces in the rows is an even number, and
- opposite ends, each of which is the territory of a respective player or team,
- wherein,
- in an end-most row, a light playing space occupies the right corner (when viewed from behind the respective end-most row), and
- the game board may be a physical game board, or a virtual game board;
- two expanded sets of playing pieces (one light and one dark), wherein the set of light playing pieces and the set of dark playing pieces each comprise 1 king, plus a variable number of pawns, queens, bishops, knights, and rooks,
- wherein, at commencement of a game, each set of playing pieces occupies their respective two end-most rows of the game board,
- wherein the next-to-the-end-most row is occupied solely and entirely by pawns;
- and the end-most row is occupied by one king, one or more queens, and two or more each of bishops, knights, and rooks;
- and
- a set of playing rules that differs from conventional, old-in-the-art chess rules.
Dependencies are inferred from the claim text.