# US 2014/0194210 A1 · Game providing device

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- Number: US 2014/0194210 A1
- Document ID: US20140194210A1
- Status: Published application
- Kind: A1
- Application number: 14/210,200
- Filed: 2014-03-13
- Published: 2014-07-10
- Earliest claimed: 2012-08-31
- Assignees: DeNA Co., Ltd.
- Applicants: DeNA Co., Ltd.
- Inventors: Shinnosuke YUKISHITA; Takahiro YAMAGUCHI; Hiroko KUSUHARA
- Web page: https://patentgrep.com/patent/US20140194210A1

## CPC

- A63F 13/35: Details of game servers
- A63F 13/00: Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F 13/44: involving timing of operations, e.g. performing an action within a time slot
- A63F 13/46: Computing the game score
- A63F 13/49: Saving the game status; Pausing or ending the game
- A63F 13/60: Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F 2300/50: characterized by details of game servers
- A63F 2300/554: by saving game or status data
- A63F 2300/575: for trading virtual items
- A63F 2300/6009: for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
- A63F 2300/61: Score computation
- A63F 2300/638: according to the timing of operation or a time limit
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

After a game has been started, game content drawing processing, game content placing processing, and point granting and character removing processing are repeatedly executed. Thus, the obtaining of a character by each player, the placement of the obtained character in an area, and the obtaining of points and the removal of the character from the area according to an elapsed time from the placement of the character in the area are repeatedly executed. When conditions to terminate the game hold, a result of the game is decided according to the number of points obtained by each player. Accordingly, more competitive game elements are realized in a game that uses multiple areas.

## Claims

### Claim 1

A game providing device for providing a game to be executed by a plurality of players communicatively interconnected, the device comprising:
a content information storage unit configured to store information about a plurality of game contents used in a game;
an area information storage unit configured to store information about a plurality of areas, wherein the plurality of game contents are to be placed in the plurality of areas;
a content determining unit configured to determine, in response to a request from each of the plurality of players, a game content available to the player from the plurality of game contents stored in the content information storage unit;
an area selection accepting unit configured to accept, from the player, selection of an area from the plurality of areas stored in the area information storage unit, wherein the determined game content is to be placed in the selected area;
a content placing unit configured to place the game content in the selected area, wherein the game content is placed in the selected area;
an elapsed time determining unit configured to determine an elapsed time from the placement of the game content in the area by the content placing unit;
a point granting unit configured to grant, in response to the placement of the game content in the area, points corresponding to the area to the player;
a placement cancelling unit configured to cancel the placement of the game content by the content placing unit when a predetermined condition including one condition that the elapsed time reaches a predetermined upper limit is satisfied; and
a result deciding unit configured to decide a result of the game according to points granted to each of the plurality of players.

### Claim 2 (depends on 1)

The device according to claim 1, wherein the content determining unit determines the game content available to the player by drawing.

### Claim 3 (depends on 1)

The device according to claim 1, further comprising a value information accepting unit configured to accept value information entered by the player for placement of the game content in the area, wherein
the point granting unit determines the points to be granted to the player according to the accepted value information.

### Claim 4 (depends on 3)

The device according to claim 3, wherein the point granting unit determines the points so that, as the value indicated by the accepted value information is higher, more points are granted to the player.

### Claim 5 (depends on 1)

The device according to claim 1, wherein:
the content information storage unit stores a parameter value possessed by the plurality of game contents in association with information identifying the game contents; and
the point granting unit obtains a parameter value possessed by the game content placed in the area from the content information storage unit and determines points to be granted to the player according to the obtained parameter value.

### Claim 6 (depends on 5)

The device according to claim 5, wherein:
the content information storage unit stores a point obtaining speed indicating a number of points obtainable in a prescribed time, as one of parameter values possessed by the game content; and
the point granting unit determines the points to be granted to the player according to the elapsed time and the point obtaining speed.

### Claim 7 (depends on 1)

The device according to claim 1, wherein the character removal unit removes the game content placed by the content placing unit when a cumulative number of points, corresponding to the area, granted to each player has reached a prescribed upper-limit point count assigned to the area as one of the prescribed conditions.

### Claim 8 (depends on 7)

The device according to claim 7, wherein when a player places the game content in the area and the cumulative number of points, corresponding to the area, granted to each player has reached the prescribed upper-limit point count assigned to the area, the character removal unit grants a prescribed reward to the player.

### Claim 9 (depends on 1)

The device according to claim 1, wherein the result deciding unit decides a result of the game when an elapsed time from a start of the game has reached a prescribed upper-limit time.

### Claim 10 (depends on 1)

The device according to claim 1, wherein the result deciding unit decides a result of the game when, in all of the plurality of areas, a cumulative number of points, corresponding to each area, granted to each player has reached a prescribed upper-limit point count assigned to the area.

### Claim 11 (depends on 1)

The device according to claim 1, wherein the result deciding unit totals, for each of a plurality of teams including at least one player, points granted to the at least one player and decides a result of the game according to the total.

### Claim 12

A storage medium storing a program for causing a computer to function as a game providing device for providing a game to be executed by a plurality of players communicatively interconnected, the computer being operable to access a content information storage unit configured to store information about a plurality of game contents used in a game and an area information storage unit configured to store information about a plurality of areas, wherein the plurality of game contents are to be placed in the plurality of areas, the program causing the computer to perform:
a content determination process for determining, in response to a request from each of the plurality of players, a game content available to the player from the plurality of game contents stored in the content information storage unit;
an area selection accepting process for accepting, from the player, selection of an area from the plurality areas stored in the area information storage unit, wherein the determined game content is to be placed in the selected area;
a content placing process for placing the game content in the selected area, wherein the game content is placed in the selected area;
an elapsed time determination process for determining an elapsed time from the placement of the game content in the area;
a point granting process for granting, in response to the placement of the game content in the area, points corresponding to the area to the player;
a placement cancelling process for cancelling the placement of the game content by the content placing process when a predetermined condition including one condition that the elapsed time reaches a predetermined upper limit is satisfied; and
a result decision process for deciding a result of the game according to points granted to each of the plurality of players.
