# US 2014/0194209 A1 · Platforms for community game development and community management of game lifecycle

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- Number: US 2014/0194209 A1
- Document ID: US20140194209A1
- Status: Published application
- Kind: A1
- Application number: 14/150,697
- Filed: 2014-01-08
- Published: 2014-07-10
- Earliest claimed: 2013-01-08
- Inventors: Polyxeni Ziouvelou; Gregory S. Yovanof; Eleftheria Giannaka; Ioannis Loukeris; Fotis Talantzis; Didoe Prevedourou; George Zenzefilis; Andreas Ninios; Haralambos C. Karathanasis
- Web page: https://patentgrep.com/patent/US20140194209A1

## CPC

- A63F 13/12
- G06Q 30/0279: Fundraising management
- A63F 13/30: Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F 2300/407: Data transfer via internet
- A63F 2300/556: Player lists, e.g. online players, buddy list, black list
- A63F 2300/558: by assessing the players' skills or ranking
- A63F 2300/6009: for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- G06Q: INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR

## Abstract

In some embodiments, the instant invention provides for a method for community game development and community management of game lifecycle that includes at least the following steps: offering, by a specifically programmed virtual gaming platform, a personalized computer interface to each of at least 1,000 users of an virtual game community managed by the specifically programmed virtual gaming platform; where the at least one first computer interface is configured to allow each of the at least 1,000 users to create a game idea; receiving, a plurality of game ideas; receiving game idea votes on each game idea of the plurality of game ideas; automatically ranking the plurality of game ideas based, at least in part, on the game idea votes; and automatically selecting at least one winning game idea to be developed by the virtual game community based, at least in part, on the ranking the plurality of game ideas.

## Claims

### Claim 1

A method for community game development and community management of game lifecycle, comprising:
offering, by a specifically programmed virtual gaming platform, at least one first personalized computer interface to each of at least 1,000 users of an virtual game community managed by the specifically programmed virtual gaming platform;
wherein the at least one first computer interface is configured to allow each of the at least 1,000 users to create at least one game idea;
wherein the specifically programmed virtual gaming platform is configured to concurrently receive the at least one game idea from each of the at least 1,000 users of the virtual game community;
wherein the specifically programmed virtual gaming platform is configured to automatically output, in real-time, a first plurality of game selections during creation of the at least one game idea based, at least in part, on data collected about the virtual game community;
receiving, by the specifically programmed virtual gaming platform, a plurality of game ideas;
receiving, by the specifically programmed virtual gaming platform, game idea votes on each game idea of the plurality of game ideas;
automatically ranking, by the specifically programmed virtual gaming platform, the plurality of game ideas based, at least in part, on the game idea votes;
automatically selecting, by the specifically programmed virtual gaming platform, at least one winning game idea to be developed by the virtual game community based, at least in part, on the ranking the plurality of game ideas;
automatically identifying, by the specifically programmed virtual gaming platform, at least one first game developer whose at least one skill is suited for development of the at least one winning game idea based, at least in part, on matching at least one characteristic of the at least one winning game idea to information about skills possessed by game developers;
automatically determining, by the specifically programmed virtual gaming platform, a role to be performed by at least one first game developer in developing the at least one winning game;
receiving, by the specifically programmed virtual gaming platform, funds for developing of the at least one winning game;
automatically outputting, in real-time, by the specifically programmed virtual gaming platform, a second plurality of game, wherein the second plurality of game selections is outputted during the development of the at least one wining game idea based, at least in part, on the data collected about the virtual game community;
after the at least one winning game has been developed, tracking, by the specifically programmed virtual gaming platform, a validation of the at least one winning game;
after the at least one winning game has been validated, automatically offering, by the specifically programmed virtual gaming platform, the at least one winning game to be played;
receiving, by the specifically programmed virtual gaming platform, game reviews to the at least one winning game;
managing, by the specifically programmed virtual gaming platform, at least one revision of the at least one winning game based, at least in part, on the game reviews; and
offering, by the specifically programmed virtual gaming platform, at least one marketplace where the users of the virtual gaming community can perform at least one of the following activity:
i) buy or sell at least one of the following:
1) a first game idea,
2) a first game,
3) a first game component, and
4) a first game content,
ii) participate in an auction to buy or sell at least one of the following:
1) a second game idea,
2) a second game,
3) a second game component, and
4) a second game content,
iii) fund development of at least one of:
1) the at least one winning game,
2) a third game,
3) a third game idea,
4) a third game component, and
5) a third game content, and
iv) outsource development of at least one of:
1) the at least one winning game,
2) a fourth game,
3) a fourth game idea,
4) a fourth game component, and
5) a fourth game content.

### Claim 2 (depends on 1)

The method of claim 1, wherein the users are registered members of the virtual game community.

### Claim 3 (depends on 1)

The method of claim 1, wherein at least one first user who has created the at least one wining game idea is not the at least one first game developer.

### Claim 4 (depends on 1)

The method of claim 1, wherein the at least one game idea comprises at least one game prototype.

### Claim 5 (depends on 4)

The method of claim 4, wherein the at least one first personalized computer interface comprises a WYSIWYG-like editor or program.

### Claim 6 (depends on 1)

The method of claim 1, wherein the method further comprises:
registering, by the specifically programmed virtual gaming platform, the game developers with the virtual game community, and
offering, by the specifically programmed virtual gaming platform, at least one skills survey during the registering to compile the information about skills possessed by the game developers.

### Claim 7 (depends on 1)

The method of claim 1, wherein the method further comprises:
setting, by the specifically programmed virtual gaming platform, at least one predetermine time period to receive at least one of the following:
i) the game idea votes,
ii) the validation of the at least one winning game, and
iii) the game reviews.

### Claim 8 (depends on 1)

The method of claim 1, wherein the method further comprises:
setting, by the specifically programmed virtual gaming platform, at least one predetermine threshold quantity of at least one of the following:
i) the game idea votes,
ii) the validation of the at least one winning game, and
iii) the game reviews.

### Claim 9 (depends on 8)

The method of claim 8, wherein the at least one predetermine threshold quantity is at least one of the following:
i) at least 1,000,
ii) at least 5,000, and
iii) at least 10,000.

### Claim 10 (depends on 1)

The method of claim 1, wherein the method further comprises:
offering, by the specifically programmed virtual gaming platform, the users of the virtual game community to access at least one social media network to generate at least one of the following:
i) the game idea votes,
ii) the validation of the at least one winning game, and
iii) the game reviews.

### Claim 11

A specifically programmed virtual gaming system for community game development and community management of game lifecycle, comprising:
at least one specialized computer machine, comprising:
a non-transient memory having at least one region for storing particular computer executable program code; and
at least one processor for executing the particular program code stored in the memory, wherein the particular program code is configured so that the at least one specialize computer machine is configured to at least perform the following operations:
offering at least one first personalized computer interface to each of at least 1,000 users of an virtual game community managed by the specifically programmed virtual gaming platform;
wherein the at least one first computer interface is configured to allow each of the at least 1,000 users to create at least one game idea;
wherein the specifically programmed virtual gaming system is configured to concurrently receive the at least one game idea from each of the at least 1,000 users of the virtual game community;
wherein the specifically programmed virtual gaming system is configured to automatically output, in real-time, a first plurality of game selections during creation of the at least one game idea based, at least in part, on data collected about the virtual game community;
receiving a plurality of game ideas;
receiving game idea votes on each game idea of the plurality of game ideas;
automatically ranking the plurality of game ideas based, at least in part, on the game idea votes;
automatically selecting at least one winning game idea to be developed by the virtual game community based, at least in part, on the ranking the plurality of game ideas;
automatically identifying at least one first game developer whose at least one skill is suited for development of the at least one winning game idea based, at least in part, on matching at least one characteristic of the at least one winning game idea to information about skills possessed by game developers;
automatically determining a role to be performed by at least one first game developer in developing the at least one winning game;
receiving funds for developing of the at least one winning game;
automatically outputting, in real-time a second plurality of game, wherein the second plurality of game selections is outputted during the development of the at least one wining game idea based, at least in part, on the data collected about the virtual game community;
after the at least one winning game has been developed, tracking a validation of the at least one winning game;
after the at least one winning game has been validated, automatically offering the at least one winning game to be played;
receiving game reviews to the at least one winning game;
managing at least one revision of the at least one winning game based, at least in part, on the game reviews; and
offering at least one marketplace where the users of the virtual gaming community can perform at least one of the following activity:
i) buy or sell at least one of the following:
1) a first game idea,
2) a first game,
3) a first game component, and
4) a first game content,
ii) participate in an auction to buy or sell at least one of the following:
1) a second game idea,
2) a second game,
3) a second game component, and
4) a second game content,
iii) fund development of at least one of:
1) the at least one winning game,
2) a third game,
3) a third game idea,
4) a third game component, and
5) a third game content, and
iv) outsource development of at least one of:
1) the at least one winning game,
2) a fourth game,
3) a fourth game idea,
4) a fourth game component, and
5) a fourth game content.

### Claim 12 (depends on 11)

The system of claim 11, wherein the users are registered members of the virtual game community.

### Claim 13 (depends on 11)

The system of claim 11, wherein at least one first user who has created the at least one wining game idea is not the at least one first game developer.

### Claim 14 (depends on 11)

The system of claim 11, wherein the at least one game idea comprises at least one game prototype.

### Claim 15 (depends on 14)

The system of claim 14, wherein the at least one first personalized computer interface comprises a WYSIWYG-like editor or program.

### Claim 16 (depends on 11)

The system of claim 11, wherein the at least one specialized computer machine is further configured to at least perform:
registering the game developers with the virtual game community, and
offering at least one skills survey during the registering to compile the information about skills possessed by the game developers.

### Claim 17 (depends on 11)

The system of claim 11, wherein the at least one specialized computer machine is further configured to at least perform:
setting at least one predetermine time period to receive at least one of the following:
i) the game idea votes,
ii) the validation of the at least one winning game, and
iii) the game reviews.

### Claim 18 (depends on 11)

The system of claim 11, wherein the at least one specialized computer machine is further configured to at least perform:
setting at least one predetermine threshold quantity of at least one of the following:
i) the game idea votes,
ii) the validation of the at least one winning game, and
iii) the game reviews.

### Claim 19 (depends on 18)

The system of claim 18, wherein the at least one predetermine threshold quantity is at least one of the following:
i) at least 1,000,
ii) at least 5,000, and
iii) at least 10,000.

### Claim 20 (depends on 11)

The system of claim 11, wherein the at least one specialized computer machine is further configured to at least perform:
offering the users of the virtual game community to access at least one social media network to generate at least one of the following:
i) the game idea votes,
ii) the validation of the at least one winning game, and
iii) the game reviews.
