# US 2014/0194190 A1 · Controlling cross-application wagering game content

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- Number: US 2014/0194190 A1
- Document ID: US20140194190A1
- Status: Published application
- Kind: A1
- Application number: 14/203,147
- Filed: 2014-03-10
- Published: 2014-07-10
- Earliest claimed: 2009-03-12
- Assignees: WMS Gaming Inc.
- Applicants: WMS Gaming, Inc.
- Inventors: Marwan Y. Ansari; Robert W. Morgan, III; Craig J. Sylla
- Web page: https://patentgrep.com/patent/US20140194190A1

## CPC

- G07F 17/3244: {Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes}
- G07F 17/3223: {Architectural aspects of a gaming system, e.g. internal configuration, leader-follower, wireless communication}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

A wagering game system and its operations are described herein. In embodiments, the operations can include determining content from both a first wagering game application and from a second wagering game application. The first and second wagering game applications can be independent wagering game applications played by a player account during a wagering game session. The operations can further include determining some portion of the second content (e.g., three-dimensional objects) that appears to originate from a second-application domain (e.g., from within confines of the second wagering game application), and presenting the portion of the second content within a first-application domain (e.g., within confines of the first wagering game application). In some embodiments, the operations can further include presenting the portion of the second content interacting with the first content within the first-application domain (e.g., presenting three-dimensional objects from the second application interacting with three-dimensional objects of the first application).

## Claims

### Claim 1

A computer-implemented method comprising:
presenting a first wagering game object within a first area of a graphical display, wherein a first wagering game application controls the first wagering game object within the first area, and wherein the first wagering game application runs concurrently with, but independently from, a second wagering game application during a wagering game session;
determining a game trigger caused by wagering activity during the wagering game session;
determining, from the first wagering game application, object attributes that identify the first wagering game object.
generating, in response to the game trigger, a second wagering game object that possesses one or more of the object attributes of the first wagering game object;
presenting the second wagering game object within a second area of the graphical display, wherein the second wagering game application controls the second area; and
stopping the presenting of the first wagering game object within the first area of the first wagering game application concurrently with the presenting the second wagering game object within the second area causing a visual effect that appears to transfer the first wagering game object out of the first area into the second area.
