# US 2014/0194185 A1 · Contest at a target game location

> Agents: this data is available as JSON from the patentgrep API and MCP server — see https://patentgrep.com/llms.txt

- Number: US 2014/0194185 A1
- Document ID: US20140194185A1
- Status: Published application
- Kind: A1
- Application number: 14/207,177
- Filed: 2014-03-12
- Published: 2014-07-10
- Earliest claimed: 2012-02-27
- Inventors: Anthony D. Bautista
- Web page: https://patentgrep.com/patent/US20140194185A1

## CPC

- G07F 17/3227: {Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters}
- A63F 13/216: using geographical information, e.g. location of the game device or player using GPS
- G07F 17/3258: {Cumulative reward schemes, e.g. jackpots}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

To conduct a contest, game parameters are downloaded from a server to a device in response to a player app being launched on the device. The player device displays available games that can be played by a player, the games including target game locations from which the games can be played. A player is allowed to select a game to play only when the player is within a predetermined distance of a target game location and when check-ins are still available for the game. A jackpot prize is awarded to the player if the player is a winner of a game selected by the player. The player is entered in a raffle if the player is not the winner of the game selected by the player.

## Claims

### Claim 1

A method for implementing a contest comprising:
downloading game parameters from a server to a device in response to a player app being launched on the device;
displaying, by the player device, available games that can be played by a player, the games including target game locations from which the games can be played;
restricting a frequency at which the player can play each game;
allowing a player to select a game to play only when the player is within a predetermined distance of a target game location and when check-ins are still available for the game;
awarding a daily deal to the player when the player checks in to the target game location and has not yet received the daily deal;
awarding a jackpot prize to the player if the player is a winner of a game selected by the player;
entering the player in a raffle if the player is not the winner of the game selected by the player; and,
conducting the raffle when there are no longer check-ins available for the game.

### Claim 2 (depends on 1)

A method as in claim 1 wherein game parameters include a game start date, a business name and picture, cash prizes and deals, location information, game times, and available check-ins.

### Claim 3 (depends on 1)

A method as in claim 1 wherein the frequency at which the player can play each game is once per half hour.

### Claim 4 (depends on 1)

A method as in claim 1 wherein games that can be selected by the player include a spin wheel and a slot machine.

### Claim 5 (depends on 1)

A method as in claim 1 wherein the predetermined distance of the target game location is 100 feet.

### Claim 6 (depends on 1)

A method as in claim 1 wherein after playing the game, the player has opportunity to earn an instant deal.

### Claim 7

A method for implementing a contest, the method conducted by a game server responsive to an administrator, the method comprising:
providing for game parameters to be downloaded from the server to a device in response to a player app being launched on the device, wherein the player device displays available games that can be played by a player, the games including target game locations from which the games can be played;
restricting a frequency at which the player can play each game;
allowing a player to select a game to play only when the player is within a predetermined distance of a target game location and when check-ins are still available for the game;
awarding a daily deal to the player when the player checks in to the target game location and has not yet received the daily deal;
awarding a jackpot prize to the player if the player is a winner of a game selected by the player;
entering the player in a raffle if the player is not the winner of the game selected by the player; and,
conducting the raffle when there are no longer check-ins available for the game.

### Claim 8 (depends on 7)

A method as in claim 7 wherein game parameters include a game start date, a business name and picture, cash prizes and deals, location information, game times, and available check-ins.

### Claim 9 (depends on 7)

A method as in claim 7 wherein the frequency at which the player can play each game is once per half hour.

### Claim 10 (depends on 7)

A method as in claim 7 wherein games that can be selected by the player include a spin wheel and a slot machine.

### Claim 11 (depends on 7)

A method as in claim 7 wherein the predetermined distance of the target game location is 100 feet.

### Claim 12 (depends on 7)

A method as in claim 7 wherein after playing the game, the player has opportunity to earn an instant deal.

### Claim 13 (depends on 7)

A method as in claim 7 wherein the jackpot is a progressive jackpot that increases in value until the jackpot is won.

### Claim 14

A device that implements a contest comprising:
network connectivity hardware that downloads game parameters from a server in response to a player app being launched on the device;
a physical display that displays available games that can be played by a player, the games including target game locations from which the games can be played, wherein the device limits a frequency at which the player can play each game; and,
input/output hardware that allows a player to select a game to play only when the player is within a predetermined distance of a target game location and when check-ins are still available for the game and allows the device to communicate with the player, wherein the device awards a daily deal to the player when the player checks in to the target game location and has not yet received the daily deal, wherein the device awards a jackpot prize to the player if the player is a winner of a game selected by the player, and wherein the device enters the player in a raffle if the player is not the winner of the game selected by the player, the raffle being conducted when there are no longer check-ins available for the game.

### Claim 15 (depends on 14)

A device as in claim 14 wherein game parameters include a game start date, a business name and picture, cash prizes and deals, location information, game times, and available check-ins.

### Claim 16 (depends on 14)

A device as in claim 14 wherein the frequency at which the player can play each game is once per half hour.

### Claim 17 (depends on 14)

A device as in claim 14 wherein games that can be selected by the player include a spin wheel and a slot machine.

### Claim 18 (depends on 14)

A device as in claim 14 wherein the predetermined distance of the target game location is 100 feet.

### Claim 19 (depends on 14)

A device as in claim 14 wherein after playing the game, the player has opportunity to earn an instant deal.

### Claim 20 (depends on 14)

A device as in claim 14 wherein the jackpot prize is a progressive jackpot prize that increases in value until the jackpot prize is won.
