# US 2014/0194182 A1 · Electronic Gaming System and Method with Dynamic Wheel

> Agents: this data is available as JSON from the patentgrep API and MCP server — see https://patentgrep.com/llms.txt

- Number: US 2014/0194182 A1
- Document ID: US20140194182A1
- Status: Published application
- Kind: A1
- Application number: 13/965,532
- Filed: 2013-08-13
- Published: 2014-07-10
- Earliest claimed: 2012-09-28
- Assignees: Spin Games LLC
- Applicants: Spin Games LLC
- Inventors: Kent Young
- Web page: https://patentgrep.com/patent/US20140194182A1

## CPC

- G07F 17/3213: {Details of moving display elements, e.g. spinning reels, tumbling members}
- G07F 17/3211: {Display means}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

A gaming system and method for use in one or more casino establishments for offering a secondary game initiated after a loss. The gaming machine and method are offered on electronic gaming machines such as slot machines and video poker machines, but may also be deployed in other forms such as on a general purpose computing device in stand-alone form or connected to a network such as the internet.

## Claims

### Claim 1

An electronic gaming machine (“EGM”) on which a player plays a base game with an opportunity to play a bonus game, comprising:
a random number generator for generating random numbers that determine the outcome of a base game and that correspond to a predefined set of game outcomes including winning and losing outcomes;
a first display for displaying game play screens including game outcomes to a player; and
a controller for controlling game play on the electronic gaming machine that determines whether the player is entitled to a bonus game;
a second display with a shaped bezel for showing the bonus game in the form of a wheel having multiple segments, wherein each segment has a dynamically defined award for a particular game and the second display shows the dynamically defined value of at least one segment as a video overlay on top of the wheel during a time period that the wheel is spinning.

### Claim 2 (depends on 1)

The EGM of claim 1 further comprising one or more openings in the bezel for displaying game effects during game play.

### Claim 3 (depends on 1)

The second display of claim 1 wherein the wheel moves at a constant speed that is slower than during the bonus game while the EGM is in an attract mode.

### Claim 4 (depends on 1)

The EGM of claim 1 wherein the second display is located outside of the EGM and is shared with other EGMs on a network.

### Claim 5 (depends on 2)

The EGM of claim 2 wherein the game effects are in the form of light patterns that are depicted on one or more of the first display, the second display and in the bezel openings.

### Claim 6 (depends on 1)

The EGM of claim 1 further comprising a network of gaming machines wherein bonus game prizes are aggregated from and determined based upon play on a plurality of EGMs connected to the network.

### Claim 7 (depends on 2)

The EGM of claim 2 further comprising a network of gaming machines wherein bonus game prizes are aggregated from and determined based upon play on a plurality of EGMs connected to the network.

### Claim 8 (depends on 7)

The EGM of claim 7 wherein the game effects are in the form of light patterns that are depicted on one or more of the first display, the second display and in the bezel openings.

### Claim 9 (depends on 1)

The EGM of claim 1 wherein the player places a wager to play the game.

### Claim 10 (depends on 1)

The EGM of claim 1 further comprising a network and a server which are configured to allow communications between the EGM and the server for the exchange of game content, payment data and other information to permit EGM to operate on the network.

### Claim 11

A method of playing a game on an electronic gaming machine (“EGM”) having a controller that executes a random number generator program implemented in software a first display and a second display with a bezel for showing a wheel, comprising:
selecting a base game random number by the controller that is converted to a base game outcome wherein the base game outcome is one of a plurality of outcomes in a predefined set including winning outcomes, losing outcomes and bonus outcomes that entitle a player to play a bonus game;
determining whether the base game outcome is a bonus outcome;
displaying the base game outcome on the first display;
offering a bonus game on a second display when the base game outcome is determined to be a bonus outcome;
selecting a bonus game random number that is converted to a bonus game outcome for the bonus game wherein the bonus game outcome is one of a plurality of outcomes in a predefined set;
displaying a bonus game outcome on the second display in the form of a wheel having multiple segments, wherein each segment is a dynamically defined award for a particular game and wherein the bonus game shows the dynamically defined value of at least one segment as a video overlay on top of the wheel during a time period that the wheel is spinning; and
awarding a prize in accordance with the bonus game outcome.

### Claim 12 (depends on 11)

The method of claim 11 further comprising displaying game effects during game play in one or more openings in the bezel.

### Claim 13 (depends on 11)

The method of claim 11 wherein the wheel moves at a constant speed that is slower than during the bonus game while the EGM is in an attract mode.

### Claim 14 (depends on 11)

The method of claim 11 further wherein the second display is located outside of the EGM and is shared with other EGMs on a network.

### Claim 15 (depends on 11)

The method of claim 11 wherein the game effects are in the form of light patterns that are depicted on one or more of the first display, the second display and in the bezel openings.

### Claim 16 (depends on 11)

The method of claim 11 wherein bonus game awards are aggregated from and determined based upon play on a plurality of EGMs connected to a network.

### Claim 17 (depends on 12)

The method of claim 12 further comprising a network of gaming machines wherein bonus game awards are aggregated from and determined based upon play on a plurality of EGMs connected to the network.

### Claim 18 (depends on 17)

The method of claim 17 wherein the game effects are in the form of light patterns that are depicted on one or more of the first display, the second display and in the bezel openings.

### Claim 19 (depends on 1)

The method of claim 1 wherein the player places a wager to play the game.
