# US 2014/0194173 A1 · Method and system for operating and participating in fantasy leagues

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- Number: US 2014/0194173 A1
- Document ID: US20140194173A1
- Status: Published application
- Kind: A1
- Application number: 13/737,887
- Filed: 2013-01-09
- Published: 2014-07-10
- Earliest claimed: 2013-01-09
- Assignees: Dizpersion Corporation
- Inventors: Frank C. Nicholas; Ian B. Carswell
- Web page: https://patentgrep.com/patent/US20140194173A1

## CPC

- A63F 13/31: Communication aspects specific to video games, e.g. between several handheld game devices at close range
- A63F 13/214: for locating contacts on a surface, e.g. floor mats or touch pads
- A63F 13/65: automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F 13/80: Special adaptations for executing a specific game genre or game mode
- A63F 13/828: Managing virtual sport teams
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

A computer-implemented method for operating a fantasy league including: Fantasy player information including performance history of one or more real-world athletes selected as fantasy players is provided. The fantasy player information is updated in real-time based on fantasy player performance information from a real-world performance. A fantasy team player list is received, the list including a plurality of fantasy team players. The plurality of fantasy team players is associated with a first user of the fantasy server system. A plurality of highlight video clip links is received, each associated with at least one specific fantasy player and at least one piece of fantasy player performance information. At least one highlight video clip link is determined from the plurality of highlight video clip links based upon at least one of the fantasy team players associated with the first user. The determined highlight video clip link is provided to the first user.

## Claims

### Claim 1

A computer-implemented method for operating a fantasy sports league using at least one fantasy server system, the method comprising:
providing fantasy player information including performance history of one or more real-world athletes selected as fantasy players;
updating the fantasy player information in real-time based on fantasy player performance information from a real-world performance;
receiving a fantasy team player list, the fantasy team player list including a plurality of fantasy team players;
associating the plurality of fantasy team players with a first user of the at least one fantasy server system;
receiving a plurality of highlight video clip links, each of the plurality of highlight video clip links being associated with at least one specific fantasy player and at least one piece of fantasy player performance information;
determining at least one highlight video clip link from the plurality of highlight video clip links based upon at least one of the fantasy team players associated with the first user; and
providing the determined highlight video clip link to the first user.

### Claim 2 (depends on 1)

The method of claim 1 wherein the determined highlight video clip link comprises a plurality of highlight video clip links.

### Claim 3 (depends on 1)

The method of claim 1 wherein the fantasy player performance information comprises an injury.

### Claim 4 (depends on 1)

The method of claim 1 wherein the fantasy player performance information comprises a real-world scoring play.

### Claim 5 (depends on 1)

The method of claim 1 wherein the fantasy player performance information comprises a fantasy sports league scoring play.

### Claim 6 (depends on 5)

The method of claim 5 wherein determining the highlight video clip link is based on the fantasy sports league scoring play exceeding a points threshold.

### Claim 7 (depends on 1)

The method of claim 1, further comprising:
receiving commentary from a second user associated with the at least one highlight video clip link; and
providing the commentary to the first user associated with the at least one highlight video clip link.

### Claim 8 (depends on 1)

The method of claim 1, further comprising:
associating at least one item of sponsorship information to at least one of the plurality of highlight video clip links; and
providing the at least one item of sponsorship information with the at least one of the plurality of highlight video clip links.

### Claim 9 (depends on 8)

The method of claim 8, wherein the at least one item of sponsorship information is provided based upon a specific fantasy player associated with the at least one of the plurality of highlight video clip links.

### Claim 10 (depends on 9)

The method of claim 9, wherein the sponsorship information is provided based upon a team associated with the specific fantasy player associated with the at least one of the plurality of highlight video clip links.

### Claim 11

A computer-implemented method for operating a fantasy sports league using at least one fantasy server system, the method comprising:
providing fantasy player information including performance history of one or more real-world athletes selected as fantasy players on the at least one fantasy server system;
associating a plurality of the fantasy players with a first user of the fantasy server system;
receiving updates including fantasy player performance information in real-time;
receiving information identifying a plurality of highlight video clip links, each of the plurality of highlight video clip links being associated with at least one of the fantasy players and at least one piece of the fantasy player performance information;
receiving a request for the fantasy player performance information from the first user;
determining information identifying at least one highlight video clip link from the information identifying the plurality of highlight video clip links based upon at least one of the fantasy players associated with the first user; and
providing feed formatted fantasy player information updates in real-time to the first user based on the fantasy player performance information from a real-world performance, the feed formatted fantasy player information updates including the identified at least one highlight video clip link.

### Claim 12 (depends on 11)

The method of claim 11 wherein the determined information identifying at least one highlight video clip link comprises information identifying a plurality of highlight video clip links.

### Claim 13 (depends on 11)

The method of claim 11 wherein the fantasy player performance information comprises an injury.

### Claim 14 (depends on 11)

The method of claim 11 wherein the fantasy player performance information comprises a fantasy sports league scoring play.

### Claim 15 (depends on 14)

The method of claim 14 wherein determining the highlight video clip is based on the fantasy sports league scoring play exceeding a points threshold.

### Claim 16 (depends on 11)

The method of claim 11, further comprising:
receiving commentary from a second user associated with the at least one highlight video clip link; and
providing the commentary to the first user associated with the at least one highlight video clip link.

### Claim 17 (depends on 11)

The method of claim 11, further comprising:
associating at least one item of sponsorship information with the at least one highlight video clip link; and
providing the at least one item of sponsorship information with the at least one highlight video clip link.

### Claim 18 (depends on 17)

The method of claim 17, wherein the sponsorship information is provided based upon a specific fantasy player associated with the at least one highlight video clip link.

### Claim 19 (depends on 18)

The method of claim 18, wherein the sponsorship information is provided based upon a team associated with the specific fantasy player associated with the at least one highlight video clip link.

### Claim 20

A computer-implemented method for operating a fantasy sports league using at least one fantasy server system, the method comprising:
providing fantasy player information including performance history of one or more real-world athletes selected as fantasy players on the at least one server system;
receiving updates including fantasy player performance information;
receiving a plurality of highlight video clip links;
associating the plurality of highlight video clip links with the fantasy player performance information;
receiving a user request from a user for the fantasy player performance information;
determining at least one highlight video clip link from the plurality of highlight video clip links based upon the association and the user request; and
providing the determined at least one highlight video clip link to the user.
