Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay
AssigneeSony Computer Entertainment America LLC
InventorsVictor Octav Suba Miura, David Perry, Philippe Dias, Kelvin Yong
Life of this patent
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Abstract
A method for generating a playable limited version of a video game is provided. A user's gameplay of a full version of the video game is recorded. The user's recorded gameplay is analyzed to determine a region of interest. Boundaries are defined within a gameplay context of the video game based on the determined region of interest. The limited version of the video game is generated based on the defined boundaries.
Claims20
A method for generating a playable limited version of a video game, comprising:
- recording a user's gameplay of a full version of the video game;
- analyzing the user's recorded gameplay to determine a region of interest;
- defining boundaries within a gameplay context of the video game based on the determined region of interest;
- and
- generating the limited version of the video game based on the defined boundaries;
- wherein the method is executed by a processor.
A method for generating a playable limited version of a video game, comprising:
- recording a user's gameplay of a full version of the video game;
- analyzing the user's recorded gameplay to determine one or more regions of interest;
- presenting each of the regions of interest for selection;
- receiving a selection input indicating a selected region of interest;
- for the selected region of interest, defining boundaries within a gameplay context of the video game based on the selected region of interest;
- and
- generating the limited version of the video game based on the defined boundaries;
- wherein the method is executed by a processor.
A method for generating a playable limited version of a video game, comprising:
- recording a user's gameplay of a full version of the video game, wherein recording the user's gameplay includes recording one or more of user input data or game state data;
- analyzing the user's recorded gameplay to determine one or more regions of interest, wherein each region of interest is automatically identified based on correspondence to one or more thresholds;
- presenting each of the regions of interest for selection;
- receiving a selection input indicating a selected region of interest;
- for the selected region of interest, defining boundaries within a gameplay context of the video game based on the selected region of interest;
- generating the limited version of the video game based on the defined boundaries;
- wherein the method is executed by a processor.
Dependencies are inferred from the claim text.