Cloud-Based Game Slice Generation and Frictionless Social Sharing with Instant Play
AssigneeSony Computer Entertainment America LLC
InventorsDavid Perry, Victor Octav Suba Miura, Warren Benedetto
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AssigneeSony Computer Entertainment America LLC
InventorsDavid Perry, Victor Octav Suba Miura, Warren Benedetto
Estimating the term…
Methods and system for processing a game slice of a game includes presenting a plurality of games on a display. Each game is associated with a plurality of game slices and each game slice is a pre-selected portion of the game. Passive selection activity is detected proximate to an initial image of a game. In response, a primary video segment of a game slice of the game is rendered. During the rendering of the primary video segment, active selection activity is detected for the primary video segment. The active selection activity causes executable code of the game slice to be loaded to allow playing of an unlocked subset of the game within the game slice. The plays of the unlocked subset of the game within the game slice are recorded to define secondary video segments. The secondary video segments are posted for sharing with users of a social network.
A computer-generated method for processing game slices over a cloud game network, comprising:
A computer-generated method for processing game slices over a cloud game network, comprising:
A system for processing game slices over a cloud game network, comprising:
Dependencies are inferred from the claim text.