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US 2014/0179413 A1Published application
Electronic gaming system with human gesturing inputs
AssigneeCadillac Jack
InventorsMark Thompson, Ian Scott, Prashant Shah, Ted Ohnstad, Kim Weldon
Life of this patent
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Abstract
Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The disclosure relates to an electronic gaming system which allows a player to make one or more inputs via human gesturing, and associated methods.
Claims20
An electronic gaming system comprising:
- at least one display device;
- one or more depth image sensing devices;
- at least one memory device;
- and
- at least one processor configured to receive a plurality of instructions from the at least one memory device, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the one or more depth image sensing devices, for a play of a game, to:
- (a) determine a wager placed by a player of the electronic gaming system;
- (b) cause the at least one display device to display a first screen;
- (c) detect a body part of the player;
- (d) identify the detected body part;
- (e) detect a 3D movement of the detected body part;
- (f) correlate the detected 3D movement and the identified body part to one of a plurality of reference models;
- (g) determine a player input based on the correlated reference model;
- (h) determine a second screen to display based at least in part on the determined player input;
- (i) cause the at least one display device to display the second screen;
- (j) determine an outcome for the play of the game;
- and
- (k) cause the gaming system to provide any awards based at least in part on the determined outcome in the play of the game;
- wherein the one or more depth image sensing devices are one or more 3D devices and one or more 2D devices.
15 more elements
A method of determining a player input via an electronic gaming system comprising:
- (a) determining a wager placed by a player of the electronic gaming system;
- (b) causing the at least one display device to display a first screen;
- (c) detecting a body part of the player;
- (d) identifying the detected body part;
- (e) detecting a 3D movement of the detected body part;
- (f) correlating the detected 3D movement and the identified body part to one of a plurality of reference models;
- (g) determining a player input based on the correlated reference model;
- (h) determining a second screen to display based at least in part on the determined player input;
- (i) causing the at least one display device to display the second screen;
- (j) determining an outcome for the play of the game;
- and
- (k) causing the gaming system to provide any awards based at least in part on the determined outcome in the play of the game;
- wherein the determined second screen comprises a bonus game;
- and
- wherein the displayed first screen comprises a plurality of selections which are selectable by the player.
12 more elements
An electronic gaming system comprising:
- a plurality of electronic gaming machines;
- at least one community display device;
- a communication network connecting the plurality of electronic gaming machines and the at least one community display device;
- one or more depth image sensing devices;
- at least one memory device;
- and
- at least one processor configured to receive a plurality of instructions from the at least one memory device, which when executed by the at least one processor, cause the at least one processor to operate with the at least one community display device and the one or more depth image sensing devices, for a play of a game, to:
- (a) cause the at least one community display device to display a first screen in association with a play of a community game;
- (b) detect a first body part of a first player;
- (c) detect a second body part of a second player;
- (d) identify the detected first and second body parts;
- (e) detect a first 3D movement of the detected first body part;
- (f) detect a second 3D movement of the detected second body part;
- (g) correlate the detected first 3D movement and the identified first body part to a first one of a plurality of reference models;
- (h) correlate the detected second 3D movement and the identified second body part to a different second one of the plurality of reference models;
- (i) determine a first player input based on the correlated first reference model;
- (j) determine a second player input based on the correlated second reference model;
- (k) determine a second screen to display in association with the play of the community game, wherein the determined second screen is based at least in part on the determined first and second player inputs;
- (l) cause the at least one community display device to display the second screen;
- (m) determine an outcome for the play of the community game;
- (n) cause a first electronic gaming machine of the plurality of electronic gaming machines to provide any awards based at least in part on the determined outcome of the play of the community game;
- and
- (o) cause a second electronic gaming machine of the plurality of electronic gaming machines to provide any awards based at least in part on the determined outcome of the play of the community game;
- wherein the determined outcome of the community game is based at least in part on the determined first and second inputs;
- and
- wherein the determined first input affects the determination of the determined second input.
23 more elements
Dependencies are inferred from the claim text.