System and method for adding a skill aspect to games of chance
AssigneeCantor Gaming Limited
InventorsFergus A. Leen, Sam B. Lawrence, David G. McNally, Clive Hetherington, David M. McDowell, Kevin R. O'Neal
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AssigneeCantor Gaming Limited
InventorsFergus A. Leen, Sam B. Lawrence, David G. McNally, Clive Hetherington, David M. McDowell, Kevin R. O'Neal
Estimating the term…
A system and methods are provided in which a certain level of the chance aspect of a game or other application is removed and a certain level of a skill aspect is added. This may be accomplished by using an indicator to establish a predetermined number of move numbers for one or more players in the game. For example, the indicator may be used to determine a first group of move numbers for a first player and a second group of move numbers for a second player. The players use the pre-established move numbers to advance according to the rules of the game. Depending on the particular embodiment, the move numbers within a group may be sequenced or non-sequenced. Move numbers may be replaced at each player's turn or when all or a subset of the move numbers of a group are used. Move numbers may be established by any type of indicator such as dice, dominos, or a random number generator. In some embodiments, move numbers may be traded in. Move numbers may or may not be visible at predetermined times to one or more players.
1-24. (canceled)
An apparatus comprising:
An apparatus comprising:
The apparatus of claim 41, wherein the total of the move numbers of the first group of move numbers is within a predetermined range of the total of the move numbers of the second group of move numbers.
A method comprising:
Dependencies are inferred from the claim text.