Tessellating patches of surface data in tile based computer graphics rendering
AssigneeImagination Technologies Limited
InventorsSteven J. Fishwick, John W. Howson
Life of this patent
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AssigneeImagination Technologies Limited
InventorsSteven J. Fishwick, John W. Howson
Estimating the term…
A method and system for culling a patch of surface data from one or more tiles in a tile based computer graphics system. A rendering space is divided into a plurality of tiles and a patch of surface data read. Then, at least a portion of the patch is analysed to determine data representing a bounding depth value evaluated over at least one tile. This may comprise tessellating the patch of surface data to derive a plurality of tessellated primitives and analysing at least some of the tessellated primitives. For each tile within which the patch is located, the data representing the bounding depth value is then used to determine whether the patch is hidden in the tile, and at least a portion of the patch is rendered, if the patch is determined not to be hidden in at least one tile.
A method of culling hidden tessellated primitives in a tile based graphics system, comprising:
A system for culling hidden tessellated primitives in a graphics system having a rendering space subdivided into a plurality of regions, each comprising a plurality of pixels, the system comprising:
Dependencies are inferred from the claim text.