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US 2014/0176529 A1Published application
Tile shader for screen space, a method of rendering and a graphics processing unit employing the tile shader
AssigneeNVIDIA Corporation
InventorAlbert Meixner
Life of this patent
Estimating the term…
Abstract
A tile shader for screen space of a graphics pipeline, a method of rendering graphics and a graphics processing unit are disclosed. In one embodiment, the tile shader includes: (1) an input interface configured to receive a tile of pixels for processing and (2) a tile processor configured to perform tile-level processing of the pixels.
Claims20
A tile shader for screen space of a graphics pipeline, comprising:
- an input interface configured to receive a tile of pixels for processing;
- and
- a tile processor configured to perform tile-level processing of said pixels.
A method of rendering in a graphics pipeline, comprising:
- receiving tiles of pixels for a screen space, wherein said pixels were generated from a world space;
- and
- processing said tiles of said pixels for said screen space.
A graphics processing unit, comprising:
- world space configured to generate screen space geometry data from three dimensional geometry data;
- and
- screen space coupled to said world space and including a raster stage configured to generate pixels from said screen space geometry data and a tile stage configured to perform screen space processing of said pixels at a tile level.
Dependencies are inferred from the claim text.