# US 2014/0156752 A1 · Software applications for interacting with live events and methods of use thereof and creating custom content streams

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- Number: US 2014/0156752 A1
- Document ID: US20140156752A1
- Status: Published application
- Kind: A1
- Application number: 13/893,286
- Filed: 2013-05-13
- Published: 2014-06-05
- Earliest claimed: 2012-05-11
- Assignees: iConnectUS LLC
- Inventors: MICHAEL FETYKO
- Web page: https://patentgrep.com/patent/US20140156752A1

## CPC

- G06Q 10/40: Business processes related to social networking or social networking services
- G06F 15/17306: {Intercommunication techniques}
- G06Q: INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06F: ELECTRIC DIGITAL DATA PROCESSING (computer systems based on specific computational models G06N)

## Abstract

A computer-implemented method of providing an interactive experience to an attendee at a live event, the method comprising: displaying, via a display on a mobile device, a plurality of interaction elements, wherein a first subset of the interaction elements is designed for use prior to a live event, a second subset of the interaction elements is designed for use during the live event and a third subset of the interaction elements is designed for use after the live event.

## Claims

### Claim 1

A computer-implemented method of providing an interactive experience to a attendee at a live event, the method comprising:
displaying, via a display on a mobile device, a plurality of interaction elements, wherein a first subset of the interaction elements is designed for use prior to a live event, a second subset of the interaction elements is designed for use during the live event and a third subset of the interaction elements is designed for use after the live event;
receiving, via a processor, a selection of at least one the of the interaction elements; and
processing, via the processor, the selection of at least one of the interaction elements.

### Claim 2 (depends on 1)

The computer implemented method of claim 1, further comprising the step of awarding credits or points to an attendee based on a level of participation with the interaction elements.

### Claim 3 (depends on 1)

The computer implemented method of claim 1, further comprising uploading media content related to the live event to a social media outlet.

### Claim 4 (depends on 3)

The computer implemented method of claim 3, wherein the social media outlet is Facebook®.

### Claim 5 (depends on 1)

The computer implemented method of claim 1, wherein one of the interaction elements of the first subset is designed to allow the attendee to submit a question to a participant of the live event.

### Claim 6 (depends on 5)

The computer implemented method of claim 5, wherein the question is submitted in video form.

### Claim 7 (depends on 1)

The computer implemented method of claim 1, wherein one of the interaction elements of the second subset is designed to allow the user to rate the attractiveness of other attendees at the live event.

### Claim 8 (depends on 2)

The computer implemented method of claim 2, wherein additional points or credits are awarded to the attendee for uploading content or information about the live event to a social media outlet.

### Claim 9 (depends on 1)

The computer implemented method of claim 1, wherein one of the interaction elements of the third subset is designed to allow the user to redeem points or credits for rewards.

### Claim 10 (depends on 9)

The computer implemented method of claim 9, wherein the rewards are selected from the group consisting of coupons, merchandise, concessions or memorabilia.

### Claim 11

A non-transitory computer-readable medium having computer-readable instructions stored thereon, wherein the computer-readable instructions causes the machine to perform the functions comprising:
providing a first application state, designed to interact with an attendee prior to the live event;
providing a second application state, designed to interact with an attendee during the live event; and
providing a third application state, designed to interact with an attendee after the live event.

### Claim 12 (depends on 1)

The non-transitory computer-readable medium of claim 1, the computer readable instruction further causing the machine to perform the function of administering a point or credit allocation system.

### Claim 13 (depends on 12)

The non-transitory computer-readable medium of claim 12, wherein the point or credit allocation system allocates points or credits based on the attendees level of interaction with the computer readable instructions.

### Claim 14 (depends on 13)

The non-transitory computer-readable medium of claim 13, wherein the points or credits are redeemed for a prize selected from the group consisting of coupons, merchandise and memorabilia.

### Claim 15 (depends on 13)

The non-transitory computer-readable medium of claim 13, wherein the credits are redeemed by wagering them against other attendees at the live event.

### Claim 16 (depends on 11)

The non-transitory computer-readable medium of claim 11, wherein the computer readable instructions are embodied in a software application executed by the processor of a mobile phone.
