# US 2014/0156037 A1 · System and method for sharing score experiences

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- Number: US 2014/0156037 A1
- Document ID: US20140156037A1
- Status: Published application
- Kind: A1
- Application number: 13/691,046
- Filed: 2012-11-30
- Published: 2014-06-05
- Earliest claimed: 2012-11-30
- Assignees: Applifier Oy
- Applicants: Applifier Oy
- Inventors: Jussi Laakkonen; Olli Sinerma
- Web page: https://patentgrep.com/patent/US20140156037A1

## CPC

- A63F 13/12
- A63F 13/46: Computing the game score
- A63F 13/235: using a wireless connection, e.g. infrared or piconet
- A63F 13/30: Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F 13/86: Watching games played by other players
- A63F 13/00: Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F 2300/402: Communication between platforms, i.e. physical link to protocol
- A63F 2300/407: Data transfer via internet
- A63F 2300/538: for performing operations on behalf of the game client, e.g. rendering
- A63F 2300/552: for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
- A63F 2300/554: by saving game or status data
- A63F 2300/572: Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
- A63F 2300/577: for watching a game played by other players
- A63F 2300/61: Score computation
- A63F 2300/634: for replaying partially or entirely the game actions since the beginning of the game
- H04L 65/611: for multicast or broadcast (systems for broadcast or conference H04L12/18; arrangements for broadcast or distribution combined with broadcast H04H20/00; arrangements for broadcast applications with a direct linkage to broadcast information or to broadcast space-time H04H60/00; selective distribution of broadcast services, e.g. multimedia broadcast multicast service [MBMS], H04W4/06)
- H04L 65/765: {intermediate}
- H04N 21/2743: Video hosting of uploaded data from client
- H04N 21/4781: {Games}
- H04N 21/6125: {involving transmission via Internet (transmission by internet of broadcast information H04H60/82)}
- H04N 21/6377: directed to server {(one-way streaming services wherein the source is controlled by the destination H04L65/613)}
- H04N 21/658: Transmission by the client directed to the server
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- H04L: TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION (arrangements common to telegraphic and telephonic communication H04M)
- H04N: PICTORIAL COMMUNICATION, e.g. TELEVISION

## Abstract

A system (300) for sharing score experiences includes one or more devices (100) on which one or more games are played, a gameplay experience service arrangement (310, 320) and a communication arrangement (330) for communicatively coupling the one or more devices (100) to the gameplay experience service arrangement (310, 320). The one or more devices (100) include computing hardware (110) for executing one or more games software products for implementing the one or more games when executed upon the computing hardware (110). Moreover, the one or more devices (100) are operable to record a gameplay experience (GEV) played thereupon including an associated score, wherein the one or more devices (100) are operable to upload their recorded gameplay experiences (GEV) and associated score to the gameplay experience service arrangement (310, 320) which maintains a score list (400) corresponding to the uploaded gameplay experiences. The score list (400) is accessible to the one or more devices (300) for identifying relative gameplay performances of users of the one or more devices (100), for example via replaying of the recorded gameplay experiences (GEV).

## Claims

### Claim 1

A system (300) for sharing gameplay score experiences, wherein the system (300) includes one or more devices (100) on which one or more games are played, a gameplay experience service arrangement (310, 320) and a communication arrangement (330) for communicatively coupling the one or more devices (100) to the gameplay experience service arrangement (310, 320), wherein the one or more devices (100) include computing hardware (110) for executing one or more games software products for implementing the one or more games when executed upon the computing hardware (110), wherein the one or more devices (100) are operable to record a gameplay experience (GEV) played thereupon including an associated score, wherein the one or more devices (100) are operable to upload their recorded gameplay experiences (GEV) and associated score to the gameplay experience service arrangement (310, 320) which maintains a score list (400) corresponding to the uploaded gameplay experiences, and wherein the score list (400) is accessible to the one or more devices (300) for identifying relative gameplay performances of users of the one or more devices (100).

### Claim 2 (depends on 1)

The system (300) as claimed in claim 1, wherein uploaded gameplay experiences (GEV) correspond to one or more data streams recorded in real-time in the devices (100) during playing of games thereupon.

### Claim 3 (depends on 2)

The system (300) as claimed in claim 2, wherein the one or more data streams include at least one of: UserFace Video, Game Video, Mic Sound, Game Sound, Game Control, Game Stat, UI Data, Game Events.

### Claim 4 (depends on 1)

The system (300) as claimed in claim 1, wherein the one or more data streams generated at the one or more devices (100) are user-editable before being uploaded to the gameplay experience service arrangement (310, 320).

### Claim 5 (depends on 1)

The system (300) as claimed in claim 1, wherein the score list (400) is accessible via the one or more devices (100), and the score list (400) includes links for replaying gameplay experiences (GEV) associated with scores presented on the score list (400).

### Claim 6 (depends on 1)

The system (300) as claimed in claim 1, wherein the score list (400) is maintained in an Internet web site (340), and accessible from the one or more devices (100) using browser software in the one or more devices (100).

### Claim 7 (depends on 1)

The system (300) as claimed in claim 1, wherein the one or more games software products are host games software products into which one or more software components from a GESW API software library have been incorporated.

### Claim 8 (depends on 1)

The system (300) as claimed in claim 1, wherein the one or more devices (100) are wireless-enabled devices implemented by way of at least one of: a smart phone, a laptop computer, a personal computer, a pad computer, a tablet computer.

### Claim 9

A method of sharing gameplay score experiences using a score sharing system (300), wherein the method includes:
(a) using one or more devices (100) of the system (300) for playing one or more games;
(b) communicatively coupling the one or more devices (100) via a communication arrangement (330) to a gameplay experience service arrangement (310, 320), wherein the one or more devices (100) include computing hardware (110) for executing one or more games software products for implementing the one or more games when executed upon the computing hardware (110);
(c) recording on the one or more devices (100) a record a gameplay experience (GEV) played thereupon including an associated score;
(d) uploading form the one or more devices (100) their recorded gameplay experiences (GEV) and associated score to the gameplay experience service arrangement (310, 320); and
(e) maintaining a score list (400) corresponding to the uploaded gameplay experiences, and wherein the score list (400) is accessible to the one or more devices (300) for identifying relative gameplay performances of users of the one or more devices (100).

### Claim 10 (depends on 9)

The method as claimed in claim 9, wherein uploaded gameplay experiences (GEV) corresponds to one or more data streams recorded in real-time in the one or more devices (100) during playing of games thereupon.

### Claim 11 (depends on 10)

The method as claimed in claim 10, wherein the one or more data streams include at least one of: UserFace Video, Game Video, Mic Sound, Game Sound, Game Control, Game Stat, UI Data, Game Events.

### Claim 12 (depends on 9)

The method as claimed in claim 9, wherein the one or more data streams generated at the devices (100) are user-editable before being uploaded to the gameplay experience service arrangement (310, 320).

### Claim 13 (depends on 9)

The method as claimed in claim 9, wherein the score list (400) is accessible via the one or more devices (100), and the score list (400) includes links for replaying gameplay experiences associated with scores presented on the score list (400).

### Claim 14 (depends on 9)

The method as claimed in claim 9, wherein the score list (400) is maintained in an Internet web site (340), and accessible from the devices (100) using browser software in the devices (100).

### Claim 15 (depends on 9)

The method as claimed in claim 9, wherein the one or more games software products are host games software products into which one or more software components from a GESW API software library have been incorporated.

### Claim 16 (depends on 9)

The method as claimed in claim 9, wherein the one or more devices (100) are wireless enabled devices implemented by way of at least one of: a smart phone, a laptop computer, a personal computer, a pad computer, a tablet computer.

### Claim 17 (depends on 9)

A software product recorded on machine-readable data storage media, wherein the software product is executable upon computing hardware for implementing a method as claimed in claim 9.
