# US 2014/0155178 A1 · Systems and methods for predicting performance of sports players

> Agents: this data is available as JSON from the patentgrep API and MCP server — see https://patentgrep.com/llms.txt

- Number: US 2014/0155178 A1
- Document ID: US20140155178A1
- Status: Published application
- Kind: A1
- Application number: 13/871,495
- Filed: 2013-04-26
- Published: 2014-06-05
- Earliest claimed: 2011-08-19
- Assignees: Competive Sports Analysis, LLC
- Inventors: DIANE BLOODWORTH
- Web page: https://patentgrep.com/patent/US20140155178A1

## CPC

- A63F 13/00: Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F 9/24: Games using electronic circuits not otherwise provided for
- G07F 17/32: for games, toys, sports, or amusements
- H04W 4/185: {by embedding added-value information into content, e.g. geo-tagging}
- G07F 17/3295: {Games involving skill, e.g. dexterity, memory, thinking}
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})
- H04W: WIRELESS COMMUNICATION NETWORKS (broadcast communication H04H; communication systems using wireless links for non-selective communication, e.g. wireless extensions H04M1/72)

## Abstract

A method includes receiving statistical data associated with a past performance of a player at a position at a past sporting event. The player is associated with a plurality of skills that correspond to the position of the player. Each skill has a corresponding offsetting skill and complementary skill. A skill rating is calculated for each skill based on the received statistical data and an expert's subjective input. The subjective input includes (1) an importance rating of that skill to the position of the player, (2) a predicted strength rating of the corresponding offsetting skill at a future sporting event, or (3) a predicted strength rating of the corresponding complementary skill at the future sporting event. An output associated with the calculated skill ratings is sent to an output module and is used to predict a future performance of the player at the position at the future sporting event.

## Claims

### Claim 1

A method, comprising:
receiving, from a user module, data associated with a sports player selected from a plurality of sports players displayed on the user module;
adding the selected sports player to a first team squad having a plurality of first team players, the selected sports player being associated with a plurality of skills that correspond to a position of the selected sports player on the first team squad;
calculating a skill rating for each skill from the plurality of skills based on statistical data, video analysis associated with a past performance of the selected sports player at the position, and subjective input provided by an expert, each skill rating calculated being used to predict a future performance of the selected sports player at the position;
calculating an effectiveness rating of the first team squad with the selected sports player based on the skill ratings calculated for the selected sports player and skill ratings calculated for each first team player from the plurality of first team players; and
comparing the effectiveness rating of the first team squad with the selected sports player to an effectiveness rating of a second team squad without the selected sports player to determine an optimum team squad for a future sporting event.

### Claim 2 (depends on 1)

The method of claim 1, further comprising:
recommending play formations for the future sporting event based on skills ratings of sports players from the optimum team squad and skills ratings of sports players from an opposing team squad.

### Claim 3 (depends on 1)

The method of claim 1, wherein the first team squad with the selected sports player is the optimum team squad when the effectiveness rating of the first team squad is greater than the effectiveness rating of the second team squad without the selected sports player.

### Claim 4 (depends on 1)

The method of claim 1, wherein the subjective input includes an importance rating of that skill to the position of the player, a predicted strength rating of a corresponding offsetting skill of an opposing sports player at the future sporting event, or a predicted strength rating of a corresponding complementary skill of a first team player from the plurality of first team players at the future sporting event.

### Claim 5 (depends on 1)

The method of claim 1, further comprising:
receiving data representative of a play formation from the user module, the calculating including calculating the effectiveness rating of the first team squad with the selected sports player based on the skill ratings calculated for the selected sports player, the skill ratings calculated for each first team player from the plurality of first team players, and the play formations.
