# US 2014/0155174 A1 · System and method for sharing score experiences

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- Number: US 2014/0155174 A1
- Document ID: US20140155174A1
- Status: Published application
- Kind: A1
- Application number: 13/765,705
- Filed: 2013-02-13
- Published: 2014-06-05
- Earliest claimed: 2012-11-30
- Assignees: Applifier Oy
- Applicants: Applifier Oy
- Inventors: Jussi Laakkonen; Olli Sinerma
- Web page: https://patentgrep.com/patent/US20140155174A1

## CPC

- A63F 13/12
- A63F 13/46: Computing the game score
- A63F 13/235: using a wireless connection, e.g. infrared or piconet
- A63F 13/30: Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F 13/86: Watching games played by other players
- A63F 13/00: Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F 2300/402: Communication between platforms, i.e. physical link to protocol
- A63F 2300/407: Data transfer via internet
- A63F 2300/538: for performing operations on behalf of the game client, e.g. rendering
- A63F 2300/552: for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
- A63F 2300/554: by saving game or status data
- A63F 2300/572: Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
- A63F 2300/577: for watching a game played by other players
- A63F 2300/61: Score computation
- A63F 2300/634: for replaying partially or entirely the game actions since the beginning of the game
- H04L 65/611: for multicast or broadcast (systems for broadcast or conference H04L12/18; arrangements for broadcast or distribution combined with broadcast H04H20/00; arrangements for broadcast applications with a direct linkage to broadcast information or to broadcast space-time H04H60/00; selective distribution of broadcast services, e.g. multimedia broadcast multicast service [MBMS], H04W4/06)
- H04L 65/765: {intermediate}
- H04N 21/2743: Video hosting of uploaded data from client
- H04N 21/4781: {Games}
- H04N 21/6125: {involving transmission via Internet (transmission by internet of broadcast information H04H60/82)}
- H04N 21/6377: directed to server {(one-way streaming services wherein the source is controlled by the destination H04L65/613)}
- H04N 21/658: Transmission by the client directed to the server
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- H04L: TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION (arrangements common to telegraphic and telephonic communication H04M)
- H04N: PICTORIAL COMMUNICATION, e.g. TELEVISION

## Abstract

A system for sharing score experiences includes one or more devices on which one or more games are played, a gameplay experience service arrangement, and a communication arrangement for communicatively coupling the devices to the gameplay experience service arrangement. The devices include computing hardware for executing one or more games software products for implementing the one or more games when executed upon the computing hardware. The devices are operable to record a gameplay experience (GEV) played thereupon including an associated score, wherein the devices are operable to upload their recorded gameplay experiences (GEV) and associated score to the gameplay experience service arrangement which maintains a score list corresponding to the uploaded gameplay experiences. The score list is accessible to the devices for identifying relative gameplay performances of users of the devices, for example via replaying of the recorded gameplay experiences (GEV).

## Claims

### Claim 1

A system for sharing gameplay score experiences, comprising:
a first game playing device, the first game playing device configured to execute a first computer game, record an execution of the first computer game and record an image or video of a user of the game playing device during execution of the first computer game, the recorded execution of the first computer game and image or video of the user during execution of the first computer game comprising a first gameplay experience;
at least a second game playing device, the second game playing device configured to execute a second computer game, record an execution of the second computer game and record an image or video of a user of the second game playing device during execution of the second computer game, the recorded execution of the second computer game and image or video of the user during execution of the second computer game comprising a second gameplay experience;
a gameplay experience service system;
a communication network for coupling the first game playing device and the second game playing device to the gameplay experience service system;
a recording device associated with the first game playing device configured to record a real-time data stream of the first gameplay experience, the first game playing device being configured to upload the recorded first gameplay experience and a score associated with the recorded first gameplay experience to the gameplay experience service system;
a recording device associated with the second game playing device configured to record a real-time data stream of the second gameplay experience, the second game playing device being configured to upload the recorded second gameplay experience and a score associated with the recorded second gameplay experience to the gameplay experience service system;
a memory in the gameplay experience service system configured to store the uploaded gameplay experiences and scores in a score list, wherein the scores in the score list are configured to be accessed by another game playing device and where accessing a score causes an associated gameplay experience to be presented.

### Claim 2 (depends on 1)

The system according to claim 1, wherein the real-time data stream is a userface video, a game video, a microphone sound, a game sound, a game control, a game statistic, a user interface data, and a game event.

### Claim 3 (depends on 1)

The system according to claim 1, wherein the score list includes activatable links configured to enable an uploaded gameplay experience associated with a particular score to be replayed.

### Claim 4 (depends on 3)

The system according to claim 3, wherein the activatable link is configured to enable the uploaded gameplay experience associated with the particular score to be downloaded to the other game playing device to be replayed.

### Claim 5 (depends on 1)

The system according to claim 1, wherein the memory configured to store the score list is associated with an Internet web site, and the score list is accessible by the other game playing device using a browser of the other device.

### Claim 6 (depends on 1)

The system according to claim 1, comprising a game software products stored in the game playing device, the game software product comprising host games software products into which one or more software components from a game experience software (GESW) API software library have been incorporated.

### Claim 7 (depends on 1)

The system according to claim 1, wherein the game playing device comprises a wireless-enabled devices implemented by a smart phone, a laptop computer, a personal computer, a pad computer, or a tablet computer.

### Claim 8 (depends on 1)

The system according to claim 1, wherein the game playing device comprises a video recording device configured to capture a real time video image of the user during execution of the computer game.

### Claim 9 (depends on 1)

The system of claim 1, wherein the game playing device is configured to record the execution of the computer game by recording snapshots of images presented on a screen of the game playing device during the execution of the computer game.

### Claim 10 (depends on 1)

The system of claim 1, wherein the game playing device comprises an editor configured to enable editing of the recorded gameplay experience prior to uploading the recording gameplay experience to the game play experience service system.

### Claim 11

A method of sharing gameplay score experiences, comprising:
executing a first computer game on a first game playing device;
recording an execution of the first computer game and an image or video of a user of the first game playing device during execution of the first computer game on a recording device of the first game playing device, the recorded execution of the first computer game and image or video of the user during execution of the first computer game comprising a first gameplay experience;
uploading the recorded first gameplay experience and a score associated with the execution of the first computer game from the first game playing device to a gameplay experience service system;
storing the uploaded first gameplay experience in the gameplay experience service system;
creating a score list in the gameplay experience service system, wherein the score list is configured to be accessed by a second game playing device;
executing a second computer game on the second game playing device;
recording an execution of the second computer game and an image or video of a user of the second game playing device during execution of the second computer game on a recording device of the second game playing device, the recorded execution of the second computer game and image or video of the riser during execution of the second computer game comprising a second gameplay experience;
detecting a selection of score in the score list by the user of the second game playing device;
detecting a selection of a video stream associated with the score;
downloading the video stream to the second game playing device for replay on the second game playing device;
detecting a selection of content associated with the second gameplay experience
integrating the selected content associated with the second gameplay experience with the downloaded video stream of the first gameplay experience to create a composite video; and
storing the composite video of the first gameplay experience and the selected content of the second gameplay experience in the gameplay experience service system for selection and viewing.

### Claim 12 (depends on 11)

The method of claim 11, comprising detecting, in the gameplay device, a high score of a user from one or more executions of the computer game, selecting a recording of the gameplay experience associated with the high score, and uploading the selected recording of the gameplay experience associated with the high score to the gameplay experience service system.

### Claim 13 (depends on 11)

The method of claim 11, comprising downloading the recorded gameplay experience stored in the gameplay experience service system to a device of another user for replay.

### Claim 14 (depends on 11)

The method of claim 11, comprising editing the recorded real-time data stream prior to uploading the recording gameplay experience to the gameplay experience service system by selectively marking portions of the recorded gameplay experience for uploading and wherein only the marked portions are uploaded.

### Claim 15 (depends on 11)

The method of claim 11, comprising determining a highest score out of all high scores of all users and crediting an account of a user associated with the highest score with funds automatically debited from accounts of users with high scores lower than the highest score.

### Claim 16 (depends on 11)

The method of claim 11 comprising determining a high score, accessing uploaded gameplay experience with the high score, and accessing more detailed gameplaying experience associated with the high score, including, game-related sensor data and user gesture data.

### Claim 17 (depends on 11)

The method of claim 11, comprising comparing game events and game statistical data associated with each high score in the scoring list and comparing performance of a user associated with each high score with a performance of a social group.

### Claim 18 (depends on 11)

The method of claim 11, comprising integrating a portion of a recorded gameplay experience of one user with a recorded portion of a gameplay experience of another user to create a composite video of a gameplay experience including the one user and the another user.

### Claim 19 (depends on 11)

The method of claim 11, wherein the uploaded game play experience corresponds to a data stream recording in real-time in the device, the data stream comprising a user face video, a game video, a microphone sound, a game control, a game statistic, a user interface data and game event data, the data stream being user editable prior to uploading to the gameplay experience server.

### Claim 20 (depends on 11)

A software product recorded on a non-transitory machine readable data storage media of a computing hardware, the software product, when executed by the computing hardware, being configured to carry out the method according to claim 11.
