# US 2014/0155162 A1 · Control of wager-based game using gesture recognition

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- Number: US 2014/0155162 A1
- Document ID: US20140155162A1
- Status: Published application
- Kind: A1
- Application number: 14/172,167
- Filed: 2014-02-04
- Published: 2014-06-05
- Earliest claimed: 2004-06-18
- Assignees: Igt
- Applicants: Igt
- Inventors: Harold E. Mattice; Chan Griswold; James Stockdale; Richard Wilder; Chris Gadda; Binh Nguyen
- Web page: https://patentgrep.com/patent/US20140155162A1

## CPC

- G06F 3/017: {Gesture based interaction, e.g. based on a set of recognized hand gestures (interaction based on gestures traced on a digitiser G06F3/04883)}
- A63F 13/428: involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
- G06F 3/013: {Eye tracking input arrangements (G06F3/015 takes precedence)}
- G06F 3/0346: with detection of the device orientation or free movement in a three-dimensional [3D] space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
- G06F 3/0488: using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G07F 17/32: for games, toys, sports, or amusements
- G07F 17/3209: {Input means, e.g. buttons, touch screen}
- G07F 17/3218: {wherein at least part of the system is portable}
- G10L 17/00: Speaker identification or verification techniques
- A63F 13/211: using inertial sensors, e.g. accelerometers or gyroscopes
- A63F 13/2145: the surface being also a display device, e.g. touch screens
- A63F 2300/1006: having additional degrees of freedom
- A63F 2300/1087: comprising photodetecting means, e.g. a camera
- G06F: ELECTRIC DIGITAL DATA PROCESSING (computer systems based on specific computational models G06N)
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})
- G10L: SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING

## Abstract

Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information.

## Claims

### Claim 1

A mobile device comprising:
a housing;
a display device supported by the housing;
an input device supported by the housing;
a processor supported by the housing;
a motion detection component that detects motion of the housing; and
a memory device that stores a plurality of instructions which, when executed by the processor, cause the processor to operate with the display device, the input device, and the motion detection component to:
(a) display a game;
(b) detect motion of the housing;
(c) analyze the detected motion of the housing and determine whether the detected motion corresponds to any of a plurality of different designated gestures; and
(d) if the detected motion corresponds to one of the plurality of designated gestures:
(i) determine one of a plurality of different game inputs associated with said designated gesture;
determine at least one aspect of the game to modify based on the determined game input; and
(iii) modify the determined at least one aspect of the game.

### Claim 2 (depends on 1)

The mobile device of claim 1, wherein the plurality of designated gestures includes a first designated gesture and a second different designated gesture, and the plurality of instructions, when executed by the processor, cause the processor to operate with the display device, the input device, and the motion detection component to:
(A) if the detected motion corresponds to the first designated gesture:
(1) determine a first game input associated with said first designated gesture,
(2) determine at least one first aspect of the game to modify based on the determined first game input, and
(3) modify the determined at least one first aspect of the game; and
(B) if the detected motion corresponds to the second designated gesture:
(1) determine a second game input associated with said second designated gesture,
(2) determine at least one second different aspect of the game to modify based on the determined second game input, and
(3) modify the determined at least one second aspect of the game.

### Claim 3 (depends on 1)

The mobile device of claim 1, wherein the plurality of instructions, when executed by the processor, cause the processor to operate with the display device, the input device, and the motion detection component to enable a player to associate one of the plurality of designated gestures with one of the plurality of game inputs.

### Claim 4 (depends on 1)

The mobile device of claim 1, wherein, for a first designated gesture:
(A) said first designated gesture is associated with a first game input when the game is in a first game stare, and
(B) said first designated gesture is associated with a second different game input when the game is in a second different game state.

### Claim 5 (depends on 1)

The mobile device of claim 1, wherein, for a first designated gesture:
(A) said first designated gesture is associated with a first game input when the game is a first game, and
(B) said first designated gesture is associated with a second different game input when the game is a second different game.

### Claim 6 (depends on 1)

The mobile device of claim 1, wherein the detected motion includes one of: (a) a single movement of the housing, and (b) a sequence of a plurality of movements of the housing.

### Claim 7 (depends on 1)

The mobile device of claim 1, wherein the motion detection component includes at least one accelerometer.

### Claim 8 (depends on 1)

The mobile device of claim 1, wherein the determined at least one aspect of the game includes a location of at least one displayed game object during a play of the game.

### Claim 9 (depends on 1)

The mobile device of claim 1, wherein the determined at least one aspect of the play of the game includes a game state.

### Claim 10 (depends on 9)

The mobile device of claim 9, wherein the plurality of instructions, when executed by the processor, cause the processor to modify the game state by changing a current game state to a different game state.

### Claim 11

A method of operating a mobile device, said method comprising:
(a) causing a processor to execute a plurality of instructions to operate with a display device to display a game;
(b) causing a motion detection component to detect motion of a housing of the mobile device;
(c) causing the processor to execute the plurality of instructions to analyze the detected motion of the housing and determine whether the detected motion corresponds to any of a plurality of different designated gestures; and
(d) if the detected motion corresponds to one of the plurality of designated gestures:
(i) causing the processor to execute the plurality of instructions to determine one of a plurality of different game inputs associated with said designated gesture;
(ii) causing the processor to execute the plurality of instructions to determine at least one aspect of the game to modify based on the determined game input; and
(iii) causing the processor to execute the plurality of instructions to modify the determined at least one aspect of the game.

### Claim 12 (depends on 11)

The method of claim 11, wherein the plurality of designated gestures includes a first designated gesture and a second different designated gesture, and which includes causing the processor to execute the plurality of instructions to operate with the motion detection component to:
(A) if the detected motion corresponds to the first designated gesture:
(1) determine a first game input associated with said first designated gesture,
(2) determine at least one first aspect of the game to modify based on the determined first game input, and
(3) modify the determined at least one first aspect of the game; and
(B) if the detected motion corresponds to the second designated gesture;
(1) determine a second game input associated with said second designated gesture,
(2) determine at least one second different aspect of the game to modify based on the determined second game input, and
(3) modify the determined at least one second aspect of the game.

### Claim 13 (depends on 11)

The method of claim 11, which includes causing the processor to execute the plurality of instructions to operate with an input device to enable a player to associate one of the plurality of designated gestures with one of the plurality of game inputs.

### Claim 14 (depends on 11)

The method of claim 11, wherein, for a first designated gesture:
(A) said first designated gesture is associated with a first game input when the game is in a first game state, and
(B) said first designated gesture is associated with a second different game input when the game is in a second different game state.

### Claim 15 (depends on 11)

The method of claim 11, wherein, for a first designated gesture:
(A) said first designated gesture is associated with a first game input when the game is a first game, and
(B) said first designated gesture is associated with a second different game input when the game is a second different game.

### Claim 16 (depends on 11)

The method of claim 11, wherein the detected motion includes one of: (a) a single movement of the housing, and (b) a sequence of a plurality of movements of the housing.

### Claim 17 (depends on 11)

The method of claim 11, wherein the motion detection component includes at least one accelerometer.

### Claim 18 (depends on 11)

The method of claim 11, wherein the determined at least one aspect of the game includes a location of at least one displayed game object during a play of the game.

### Claim 19 (depends on 11)

The method of claim 11, wherein the determined at least one aspect of the game includes a game state.

### Claim 20 (depends on 19)

The method of claim 19, which includes causing the processor to execute the plurality of instructions to modify the game state by changing a current game state to a different game state.
