# US 2014/0155161 A1 · Image Rendering Systems and Methods

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- Number: US 2014/0155161 A1
- Document ID: US20140155161A1
- Status: Published application
- Kind: A1
- Application number: 14/098,413
- Filed: 2013-12-05
- Published: 2014-06-05
- Earliest claimed: 2012-12-05
- Applicants: Camber Corporation
- Inventors: Brian Patrick Davis; Laura Alaina Kee; Jeremy Scott Reddoch; Richard Earl Pilcher, II
- Web page: https://patentgrep.com/patent/US20140155161A1

## CPC

- A63F 13/00: Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F 2300/209: characterized by low level software layer, relating to hardware management, e.g. Operating System, Application Programming Interface
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

The present disclosure is a gaming system that has a gaming module that generates and renders gaming image data to a display device and a communication module that generates viewport image data. Additionally, the gaming system has logic that intercepts a rendering operation of the gaming module and determines a location of the gaming image data. Further, the logic further generates combined image data by combining the gaming image data with the viewport image data and performs a rendering operation for display of the combined image data to the display device.

## Claims

### Claim 1

A gaming system, comprising:
a gaming module configured to generate and render gaming image data to a display device;
a communication module configured to generate viewport image data;
logic configured to intercept a rendering operation of the gaming module and to determine a location of the gaming image data, the logic further configured to generate combined image data by combining the gaming image data with the viewport image data and to perform a rendering operation for display of the combined image data to the display device.

### Claim 2 (depends on 1)

The system of claim 1, wherein the gaming module is virtual battlespace systems (VBS).

### Claim 3 (depends on 1)

The system of claim 1, wherein the communication module is Scaleform GFx.

### Claim 4 (depends on 1)

The system of claim 1, wherein logic monitors function calls of rendering logic.

### Claim 5 (depends on 4)

The system of claim 4, wherein if a predetermined sequence of function calls is performed, the logic intercepts the rendering operation.

### Claim 6

A gaming method, comprising:
intercepting a rendering operation of a gaming module corresponding to gaming image data generated by a gaming module;
determining a location in memory of the gaming image data;
generating combined image data by combining the gaming image data with viewport image data;
performing a rendering operation for display of the combined image data to the display device.

### Claim 7 (depends on 6)

The method of claim 6, further comprising generating gaming image data via Virtual Battlespace (VBS).

### Claim 8 (depends on 6)

The method of claim 6, further comprising generating viewport image data via Scaleform GFx.

### Claim 9 (depends on 6)

The method of claim 6 further comprising monitoring function calls of rendering logic.

### Claim 10 (depends on 9)

The method of claim 9, further comprising wherein if a predetermined sequence of function calls is performed, intercepting the rendering operation.
