# US 2014/0155152 A1 · Providing feedback at a gaming machine based on a physical impairment of a player

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- Number: US 2014/0155152 A1
- Document ID: US20140155152A1
- Status: Published application
- Kind: A1
- Application number: 13/692,751
- Filed: 2012-12-03
- Published: 2014-06-05
- Earliest claimed: 2012-12-03
- Assignees: Igt
- Applicants: Igt
- Inventors: Steven M. Waldner
- Web page: https://patentgrep.com/patent/US20140155152A1

## CPC

- G07F 17/3204: {Player-machine interfaces}
- G07F 17/3227: {Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

Systems and methods for providing feedback at a gaming machine may include operating the gaming machine in a first mode of operation. The first mode of operation comprises a first mode of providing sensory feedback to a first player regarding game play at the gaming machine. The method may further include receiving, from a second player, an indication of a sensory impairment of the second player. The sensory impairment relates to a first sense. The method may also include, based on the indication of the sensory impairment, operating the gaming machine in a second mode of operation. The second mode of operation comprises a second mode of providing sensory feedback to the second player regarding game play at the gaming machine. In the second mode of operation, the gaming machine provides enhanced sensory feedback to a second sense of the player. The second sense is different than the first sense.

## Claims

### Claim 1

A computer-implemented method for providing sensory feedback at a gaming machine comprising:
operating the gaming machine in a first mode of operation, wherein the first mode of operation comprises a first mode of providing sensory feedback to a first player regarding game play at the gaming machine;
receiving, from a second player, an indication of a sensory impairment of the second player, the sensory impairment relating to a first sense; and
based on the indication of the sensory impairment, operating the gaming machine in a second mode of operation, wherein the second mode of operation comprises a second mode of providing sensory feedback to the second player regarding game play at the gaming machine, wherein, in the second mode of operation, the gaming machine provides enhanced sensory feedback to at least a second sense of the second player, the second sense being different than the first sense, and wherein the enhanced sensory feedback at least partially comprises tactile feedback perceptible by the second player to determine one or more conditions of game play.

### Claim 2 (depends on 1)

The method of claim 1, wherein the sensory feedback comprises at least one of visual, audio, or tactile feedback.

### Claim 3 (depends on 1)

The method of claim 1, wherein the first sense is a sense of sight and wherein the second sense is the sense of hearing.

### Claim 4 (depends on 1)

The method of claim 1, wherein receiving the indication of the sensory impairment further comprises receiving player account information.

### Claim 5 (depends on 4)

The method of claim 4, wherein the indication is received via a loyalty card.

### Claim 6 (depends on 1)

The method of claim 1, further comprising:
receiving, from a server, an indication of a primary language of the second player.

### Claim 7 (depends on 6)

The method of claim 6, wherein the enhanced feedback is provided in the primary language of the second player.

### Claim 8 (depends on 1)

The method of claim 1, wherein the gaming machine defaults to a standard mode of operation once the first or second player terminates game play.

### Claim 9

A controller for a gaming machine comprising:
a processor configured to:
operate the gaming machine in a first mode of operation, wherein the first mode of operation comprises a first mode of providing feedback to a first player regarding gaming results at the gaming machine;
receive, from a second player, an indication of a physical impairment of the second player; and
based on the indication of the sensory impairment, operate the gaming machine in a second mode of operation, wherein the second mode of operation comprises a second mode of providing feedback to the second player regarding game play at the gaming machine, wherein, in the second mode of operation, the gaming machine provides enhanced feedback to the second player to accommodate the physical impairment, and wherein the enhanced feedback at least partially comprises tactile feedback perceptible by the second player to determine one or more conditions of game play.

### Claim 10 (depends on 9)

The controller of claim 9, wherein the feedback comprises at least one of visual, audio, or tactile feedback.

### Claim 11 (depends on 9)

The controller of claim 9, wherein the physical impairment is a sensory impairment.

### Claim 12 (depends on 9)

The controller of claim 9, wherein receiving the indication of the physical impairment further comprises receiving player account information.

### Claim 13 (depends on 12)

The controller of claim 12, wherein the indication is received via a loyalty card.

### Claim 14 (depends on 9)

The controller of claim 9, wherein the processor is further configured to:
receive, from a server, an indication of a primary language of the second player.

### Claim 15 (depends on 14)

The controller of claim 14, wherein the enhanced feedback is provided in the primary language of the second player.

### Claim 16 (depends on 9)

The controller of claim 9, wherein the gaming machine defaults to a standard mode of operation once the first or second player terminates game play.

### Claim 17

A non-transitory computer-readable storage medium having machine instructions stored therein, the instructions being executable by a processor to cause the processor to perform operations comprising:
operating the gaming machine in a first mode of operation, wherein the first mode of operation comprises a first mode of providing sensory feedback to a first player regarding game play at the gaming machine;
receiving, from a second player, an indication of a sensory_impairment of the second player, the sensory impairment relating to a first sense; and
based on the indication of the sensory impairment, operating the gaming machine in a second mode of operation, wherein the second mode of operation comprises a second mode of providing sensory feedback to the second player regarding game play at the gaming machine, wherein, in the second mode of operation, the gaming machine provides enhanced sensory feedback to at least a second sense of the player, the second sense being different than the first sense, and wherein the enhanced sensory feedback at least partially comprises tactile feedback perceptible by the second player to determine one or more conditions of game play.

### Claim 18 (depends on 17)

The non-transitory computer readable medium of claim 17, wherein the sensory feedback comprises at least one of visual, audio, or tactile feedback.

### Claim 19 (depends on 17)

The non-transitory computer readable medium of claim 17, wherein the first sense is a sense of sight and wherein the second sense is the sense of hearing.

### Claim 20 (depends on 17)

The non-transitory computer readable medium of claim 17, wherein receiving the indication of the sensory impairment further comprises receiving player account information.
