# US 2014/0155147 A1 · Time enabled hybrid games

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- Number: US 2014/0155147 A1
- Document ID: US20140155147A1
- Status: Published application
- Kind: A1
- Application number: 14/176,014
- Filed: 2014-02-07
- Published: 2014-06-05
- Earliest claimed: 2012-01-19
- Assignees: Gamblit Gaming, LLC
- Applicants: Gamblit Gaming, LLC
- Inventors: Miles Arnone; Caitlyn Ross; Eric Meyerhofer
- Web page: https://patentgrep.com/patent/US20140155147A1

## CPC

- G07F 17/3269: {Timing aspects of game play, e.g. blocking/halting the operation of a gaming machine}
- G07F 17/323: {wherein the player is informed, e.g. advertisements, odds, instructions}
- G07F 17/3255: {Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements}
- G07F 17/3288: {Betting, e.g. on live events, bookmaking}
- G07F 17/3295: {Games involving skill, e.g. dexterity, memory, thinking}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

Systems and methods in accordance with embodiments of the invention operate a time enabled hybrid game. A time enabled hybrid game includes a real world engine constructed to provide a randomly generated payout of real world credits from at least one wager in a gambling game, an entertainment software engine constructed to execute an entertainment game providing outcomes based upon a player's skillful play of the entertainment game and a game world engine constructed to monitor the output of a clock during the player's skillful play of the entertainment game detect a unit of time based on the monitored output of the clock; and trigger the at least one wager in the gambling game based on the detection of the unit of time.

## Claims

### Claim 1

A time enabled hybrid game, comprising:
a real world engine constructed to provide a randomly generated payout of real world credits from at least one wager in a gambling game;
an entertainment software engine constructed to execute an entertainment game having a game world clock and providing outcomes based upon a player's skillful play of the entertainment game; and
a game world engine constructed to:
monitor the output of the game world clock during the player's skillful play of the entertainment game;
detect passage of a unit of game world time based on the monitored output of the game world clock; and
trigger, by the game world engine, the at least one wager in the gambling game based on the detection of the passage of the unit of game world time.

### Claim 2 (depends on 1)

The time enabled hybrid game of claim 1, wherein triggering the wager in the gambling game further includes determining the amount of credit committed to the wager.

### Claim 3 (depends on 2)

The time enabled hybrid game of claim 2, wherein the amount of credit committed to the wager is determined on the basis of the unit of game world time.

### Claim 4 (depends on 1)

The time enabled hybrid game of claim 1, wherein the game world engine is further constructed to accrete, based on the randomly generated payout, an amount of game world time for use by the player while playing the entertainment game.

### Claim 5 (depends on 1)

The time enabled hybrid game of claim 1, wherein the game world engine is further constructed to affect, based on the randomly generated payout, an amount of an entertainment game element available to the player while playing the entertainment game.

### Claim 6

A method of operating a time enabled hybrid game, the method comprising:
providing a gambling game having a randomly generated payout of real world credits from at least one wager;
providing an entertainment game having a game world clock and that determines outcomes based upon a player's skillful play of the entertainment game;
monitoring the output of the game world clock during the player's skillful play of the entertainment game;
detecting a unit of game world time based on the monitored output of the game world clock; and
triggering the at least one wager in the gambling game based on the detection of the unit of game world time.

### Claim 7 (depends on 6)

The method of operating a time enabled hybrid game of claim 6, wherein triggering the wager in the gambling game further includes determining the amount of credit committed to the wager.

### Claim 8 (depends on 7)

The method of operating a time enabled hybrid game of claim 7, wherein the amount of credit committed to the wager is determined on the basis of the unit of game world time.

### Claim 9 (depends on 6)

The method of operating a time enabled hybrid game of claim 6, further comprising accreting, based on the randomly generated payout, an amount of game world time for use by the player while playing the entertainment game.

### Claim 10 (depends on 8)

The method of operating a time enabled hybrid game of claim 8, further comprising affecting, based on the randomly generated payout, an amount of an entertainment game element available to the player while playing the entertainment game.

### Claim 11

A machine readable medium including processor instructions, where execution of the instructions by a processor causes the processor to perform a process comprising:
providing a gambling game having a randomly generated payout of real world credits from at least one wager;
providing an entertainment game that determines outcomes based upon a player's skillful play of the entertainment game;
monitoring the output of a game world clock during the player's skillful play of the entertainment game;
detecting a unit of game world time based on the monitored output of the game world clock; and
triggering the at least one wager in the gambling game based on the detection of the unit of game world time.

### Claim 12 (depends on 11)

The machine readable medium of claim 11, wherein triggering the wager in the gambling game further includes determining the amount of credit committed to the wager.

### Claim 13 (depends on 11)

The machine readable medium of claim 11, wherein the amount of credit committed to the wager is determined on the basis of the unit of game world time.

### Claim 14 (depends on 11)

The machine readable medium of claim 11, the process further comprising affecting, based on the randomly generated payout, an amount of an entertainment game element available to the player while playing the entertainment game.
