# US 2014/0155146 A1 · Transportable variables in hybrid games

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- Number: US 2014/0155146 A1
- Document ID: US20140155146A1
- Status: Published application
- Kind: A1
- Application number: 14/175,986
- Filed: 2014-02-07
- Published: 2014-06-05
- Earliest claimed: 2012-01-19
- Assignees: Gamblit Gaming, LLC
- Applicants: Gamblit Gaming, LLC
- Inventors: Miles Arnone
- Web page: https://patentgrep.com/patent/US20140155146A1

## CPC

- G07F 17/3244: {Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes}
- A63F 13/35: Details of game servers
- A63F 13/352: involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
- A63F 13/792: for payment purposes, e.g. monthly subscriptions
- G07F 17/3225: {Data transfer within a gaming system, e.g. data sent between gaming machines and users}
- G07F 17/3234: {about the performance of a gaming system, e.g. revenue, diagnosis of the gaming system}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

Systems and methods in accordance with embodiments of the invention include: an entertainment game that provides outcomes based upon skillful execution of the entertainment game by utilizing elements, where elements are a limited resource consumed within an entertainment game to advance entertainment game gameplay; a gambling game constructed to provide a randomly generated payout of elements from a wager of elements; and a transportable variables module constructed to: communicate an entertainment gameplay gambling event occurrence based upon a player's skillful execution of the entertainment game that triggers the wager of elements in the gambling game to the gambling game; associate elements with the player based upon elements accrued during the player's skillful execution of the entertainment game and the randomly generated payout of elements from the gambling game; and determine a cash out value of real world credits for the player based upon elements associated with the player.

## Claims

### Claim 1

A transportable variables hybrid game, comprising:
an entertainment software engine constructed to execute an entertainment game that provides outcomes based upon skillful execution of the entertainment game by a player utilizing elements, where elements are a limited resource consumed within the entertainment game to advance entertainment game gameplay;
a real world engine constructed to provide a randomly generated payout of elements from a wager of elements in a gambling game; and
a game world engine constructed to manage the entertainment software engine and facilitate communication between the entertainment software engine and the real world engine;
wherein the game world engine utilizes a transportable variables module constructed to:
generate the elements utilized by the player from real world credits provided by the player to the transportable variables hybrid game based upon a function, the function based on:
a variable set of the entertainment game that are aspects of an entertainment game that can vary during gameplay progression and;
a conversion rate between the real world credits provided by the player and the elements generated as instructed by an operator that hosts the transportable variables hybrid game;
store a state of the function;
communicate to the gambling game an entertainment gameplay gambling event occurrence to the real world engine based upon a player's skillful execution of the entertainment game that triggers the wager of elements in the gambling game;
associate elements with the player based upon elements accrued during the player's skillful execution of the entertainment game and the randomly generated payout of elements from the gambling game; and
determine a cash out value of real world credits for the player based upon elements associated with the player.

### Claim 2 (depends on 1)

The transportable variables hybrid game of claim 1, wherein the entertainment game's variable set includes at least one variable selected from the group consisting of enabling elements that are immediately consumable elements, reserve enabling elements that convert into enabling elements upon occurrence of a release event in transportable variable hybrid game gameplay, actionable elements that trigger a wager executable by the real world engine when acted upon, required objects in an entertainment game necessary for an actionable element to be acted upon, required environmental conditions that are a game state necessary within an entertainment game for an actionable element to be acted upon, and controlled entity characteristics which is a status necessary for a controlled entity associated with a player for an actionable element to be acted upon.

### Claim 3 (depends on 1)

The transportable variables hybrid game of claim 1, wherein the cash out value of real world credits for the player is based upon an inverse function of a ratio of elements to real world credits utilized to generate the elements associated with the player.

### Claim 4 (depends on 1)

The transportable variables hybrid game of claim 1, wherein the cash out value of real world credits for the player is based upon an inverse function of at least a portion of an entertainment game's variable set in determining a conversion rate between real world credits and elements as instructed by an operator that hosts the transportable variables hybrid game.

### Claim 5 (depends on 4)

The transportable variables hybrid game of claim 4, wherein the entertainment game's variable set includes at least one variable selected from the group consisting of enabling elements that are immediately consumable elements that enable a player's play of the entertainment game, reserve enabling elements that convert into enabling elements upon occurrence of a release event in transportable variable hybrid game gameplay, actionable elements that trigger a wager in a gambling game when acted upon, required objects in an entertainment game necessary for an actionable element to be acted upon, required environmental conditions that are a game state necessary within an entertainment game for an actionable element to be acted upon, and controlled entity characteristics which is a status necessary for a controlled entity associated with a player for an actionable element to be acted upon.

### Claim 6 (depends on 1)

The transportable variables hybrid game of claim 1, wherein the elements include at least one element type selected from the group consisting of enabling elements, reserve enabling elements and actionable elements, wherein:
enabling elements are elements that are immediately consumable;
reserve enabling elements are elements that convert into enabling elements upon occurrence of a release event in transportable variable hybrid game gameplay; and
actionable elements are elements that trigger a wager executable by the real world engine when acted upon.

### Claim 7 (depends on 1)

The transportable variables hybrid game of claim 1, wherein the transportable variables module is constructed to determine wager terms associated with the entertainment gameplay gambling event occurrence that define how elements are wagered by the real world engine.

### Claim 8 (depends on 7)

The transportable variables hybrid game of claim 7, wherein the wager terms include at least one wager term selected from the group consisting of odds of return for wagers in a pay table, and a relationship between a real world credits and elements.

### Claim 9 (depends on 1)

The transportable variables hybrid game of claim 1, wherein a player of a transportable variables hybrid game is an electronic representation of interactions associated with a player profile of the transportable variables hybrid game.

### Claim 10 (depends on 1)

The transportable variables hybrid game of claim 1, wherein the transportable variables module is constructed to execute on the game world engine.

### Claim 11 (depends on 1)

The transportable variables hybrid game of claim 1, wherein the transportable variables module is constructed to execute on a transportable variables server and communicate with the game world engine via a network.

### Claim 12

A method of operating a transportable variables hybrid game, the method comprising:
performing by one or more processors, the following:
providing an entertainment software engine constructed to execute an entertainment game that provides outcomes based upon skillful execution of the entertainment game by a player utilizing elements, where elements are a limited resource consumed within the entertainment game to advance entertainment game gameplay;
providing a real world engine constructed to provide a randomly generated payout of elements from a wager of elements in a gambling game; and
providing a game world engine constructed to manage the entertainment software engine and facilitate communication between the entertainment software engine and the real world engine;
providing a transportable variables module utilized by the game world engine, the transportable variables module constructed to:
generate the elements utilized by the player from real world credits provided by the player to the transportable variables hybrid game based upon a function, the function based on:
a variable set of the entertainment game that are aspects of an entertainment game that can vary during gameplay progression and;
a conversion rate between the real world credits provided by the player and the elements generated as instructed by an operator that hosts the transportable variables hybrid game;
store a state of the function;
communicate to the gambling game an entertainment gameplay gambling event occurrence to the real world engine based upon a player's skillful execution of the entertainment game that triggers the wager of elements in the gambling game;
associate elements with the player based upon elements accrued during the player's skillful execution of the entertainment game and the randomly generated payout of elements from the gambling game; and
determine a cash out value of real world credits for the player based upon elements associated with the player.

### Claim 13 (depends on 12)

The method of claim 12, wherein the entertainment game's variable set includes at least one variable selected from the group consisting of enabling elements that are immediately consumable elements, reserve enabling elements that convert into enabling elements upon occurrence of a release event in transportable variable hybrid game gameplay, actionable elements that trigger a wager executable by the real world engine when acted upon, required objects in an entertainment game necessary for an actionable element to be acted upon, required environmental conditions that are a game state necessary within an entertainment game for an actionable element to be acted upon and controlled entity characteristics which is a status necessary for a controlled entity associated with a player for an actionable element to be acted upon.

### Claim 14 (depends on 12)

The method of claim 12, wherein the cash out value of real world credits for the player is based upon an inverse function of the ratio of elements to real world credits utilized to generate the elements associated the player.

### Claim 15 (depends on 12)

The method of claim 12, wherein the cash out value of real world credits for the player is based upon an inverse function of the variable set of the entertainment game.

### Claim 16 (depends on 15)

The method of claim 15, wherein the variable set includes at least one variable selected from the group consisting of enabling elements that are immediately consumable elements that enable a player's play of the entertainment game, reserve enabling elements that convert into enabling elements upon occurrence of a release event in transportable variable hybrid game gameplay, actionable elements that trigger a wager in a gambling game when acted upon, required objects in an entertainment game necessary for an actionable element to be acted upon, required environmental conditions that are a game state necessary within an entertainment game for an actionable element to be acted upon and controlled entity characteristics which is a status necessary for a controlled entity associated with a player for an actionable element to be acted upon.

### Claim 17 (depends on 12)

The method of claim 12, wherein the elements include at least one element type selected from the group consisting of enabling elements, reserve enabling elements and actionable elements, wherein:
enabling elements are elements that are immediately consumable;
reserve enabling elements are elements that convert into enabling elements upon occurrence of a release event in transportable variable hybrid game gameplay; and
actionable elements are elements that trigger a wager executable by the real world engine when acted upon.

### Claim 18

A non-transitory machine readable medium containing processor instructions, where execution of the instructions by one or mores processors causes the one or more processors to perform a process comprising:
providing an entertainment software engine constructed to execute an entertainment game that provides outcomes based upon skillful execution of the entertainment game by a player utilizing elements, where elements are a limited resource consumed within the entertainment game to advance entertainment game gameplay;
providing a real world engine constructed to provide a randomly generated payout of elements from a wager of elements in a gambling game; and
providing a game world engine constructed to manage the entertainment software engine and facilitate communication between the entertainment software engine and the real world engine;
providing a transportable variables module utilized by the game world engine, the transportable variables module constructed to:
generate the elements utilized by the player from real world credits provided by the player to the transportable variables hybrid game based upon a function, the function based on:
a variable set of the entertainment game that are aspects of an entertainment game that can vary during gameplay progression and;
a conversion rate between the real world credits provided by the player and the elements generated as instructed by an operator that hosts the transportable variables hybrid game;
store a state of the function;
communicate to the gambling game an entertainment gameplay gambling event occurrence to the real world engine based upon a player's skillful execution of the entertainment game that triggers the wager of elements in the gambling game;
associate elements with the player based upon elements accrued during the player's skillful execution of the entertainment game and the randomly generated payout of elements from the gambling game; and
determine a cash out value of real world credits for the player based upon elements associated with the player.
