Strategy, and training game and method for enhancing memorization and decision making
AssigneeThe John Marshall Law School Patent Clinic
InventorBrian T. Dolk
Life of this patent
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AssigneeThe John Marshall Law School Patent Clinic
InventorBrian T. Dolk
Estimating the term…
A chess variant strategy game enhancing decision-making skills and memorization comprises most pieces being concealed within housing shells, except for the King, so that players must identify and memorize the opponent's game pieces from their movements. The use of at least one “hold and secure” placeholder on a square allows a player to “hold and secure” squares upon capturing an opponent's piece on that square and more realistically emulates battle situations. A method for training comprising plural training phases, including increasingly complex rules variations, all of which have game pieces concealed within housing shells and the “hold and secure” feature, and some or all pieces starting in non-traditional chess starting positions. The phases are customizable with different variations and may include time constraints, variable piece starting positions and alternative goals, as well as other features that alter the conditions and parameters of play.
A strategy game adapted to enhance a player's skill in critical decision making, memorization and strategy, comprising:
A device for concealing a playing piece in a game of concealed playing pieces on a horizontal surface having a plurality of checkered squares, comprising:
A training method for teaching critical decision making skills, memorization, and strategy to a participant, comprising the steps of:
Dependencies are inferred from the claim text.