Determining triggers for cloud-based emulated games
AssigneeSony Interactive Entertainment Inc.
InventorsVictor Octav Suba Miura, Brian Michael Christopher Watson, Jacob P. Stine, Nicholas J. Cardell
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AssigneeSony Interactive Entertainment Inc.
InventorsVictor Octav Suba Miura, Brian Michael Christopher Watson, Jacob P. Stine, Nicholas J. Cardell
Estimating the term…
Embodiments of the present invention describe the addition of a haptic response to legacy games that were not originally programed to support haptics. The haptic capabilities may be added to the legacy game while it is being emulated by an emulator. The emulator is designed to generate a haptic stimulus that may be sent to the client device platform when a haptic trigger is present in the legacy game. The client device platform may then use the haptic stimulus to generate a haptic response. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
A method for generating a trigger for a trigger event in an emulated video game, comprising:
A nontransitory computer readable medium containing program instructions for generating a trigger for a trigger event in an emulated video game, and wherein execution of the program instructions by one or more processors of a computer system causes the one or more processors to carry out the steps of:
A trigger generator configured to operate on a network, comprising:
Dependencies are inferred from the claim text.