Systems and Method for Capture and Use of Player Emotive State in Gameplay
OwnerOliver (Lake) Watkins, JR., Yousuf Chowdhary +2inventors
InventorsOliver (Lake) Watkins, JR., Yousuf Chowdhary, Jeffrey Brunet, Ravinder ("Ray") Sharma
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Abstract
A computer-implemented method is provided that enables virtual gameplay with a character on a computing device. Access is provided to at least one video game in which a player is able to interact via a character. The player's emotive state is detected and stored. In response to the detected emotive state, the computing device retrieves a storyline for the character that is related to the emotive state of the player.
Claims36
A computer-implemented method of enabling virtual gameplay with a character on a computing device in communication with a storage means, the method comprising the steps of:
- providing access to at least one video game in which a player is able to interact with the video game via a character;
- detecting at the computing device the player's emotive state, and storing the player's emotive state on the storage means;
- and
- in response to the detected emotive state, retrieving using the computing device a storyline for the character to interact with, the retrieved storyline being related to the emotive state of the player.
Dependencies are inferred from the claim text.