Gaming system and method having multi-level mystery triggered progressive awards
AssigneeIgt
InventorAnthony J. Baerlocher
Life of this patent
Estimating the term…
Abstract
A gaming system including a central server linked to a plurality of gaming machines. The gaming system includes at least one and preferably a plurality of progressive awards wherein upon a suitable initiating event, a wager amount or value is randomly generated from at least one predetermined range of wager amounts or values. Upon a suitable triggering event, such as an accumulated wager pool incrementing to the randomly generated wager amount or value, a designated award, such as a progressive award, is provided to a player. In one such embodiment, upon the occurrence of the triggering event, an independent determination occurs regarding which one of the plurality of progressive awards will be provided to a player.
Claims20
A gaming system comprising:
- at least one display device;
- at least one input device;
- at least one processor;
- and
- at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to:
- (a) maintain an accumulation pool,
- (b) randomly select one of a plurality of different value ranges, each different value range having a greater than zero probability of being selected and a plurality of the value ranges each including a range of different values,
- (c) after the random selection of one of the plurality of different value ranges, randomly select one of the values from the selected value range,
- (d) during a bonus event accumulation period, increment said accumulation pool based, and
- (e) if the accumulation pool increments to the randomly selected value:
- (i) trigger a bonus event,
- (ii) determine at least one bonus event award associated with the triggered bonus event, said determination being independent of the accumulated pool incrementing to the randomly selected value, and
- (iii) display the determined at least one bonus event award.
A method of operating a gaming system, said method comprising:
- (a) causing at least one processor to execute a plurality of instructions to maintain an accumulation pool,
- (b) causing the at least one processor to execute the plurality of instructions to randomly select one of a plurality of different value ranges, each different value range having a greater than zero probability of being selected and a plurality of the value ranges each including a range of different values,
- (c) after the random selection of one of the plurality of different value ranges, causing the at least one processor to execute the plurality of instructions to randomly select one of the values from the selected value range,
- (d) during a bonus event accumulation period, causing the at least one processor to execute the plurality of instructions to increment said accumulation pool based, and
- (e) if the accumulation pool increments to the randomly selected value:
- (i) causing the at least one processor to execute the plurality of instructions to trigger a bonus event,
- (ii) causing the at least one processor to execute the plurality of instructions to determine at least one bonus event award associated with the triggered bonus event, said determination being independent of the accumulated pool incrementing to the randomly selected value, and
- (iii) causing at least one display device to display the determined at least one bonus event award.
A gaming system server comprising:
- at least one processor;
- and
- at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to:
- (a) maintain an accumulation pool,
- (b) randomly select one of a plurality of different value ranges, each different value range having a greater than zero probability of being selected and a plurality of the value ranges each including a range of different values,
- (c) after the random selection of one of the plurality of different value ranges, randomly select one of the values from the selected value range,
- (d) during a bonus event accumulation period, increment said accumulation pool based, and
- (e) if the accumulation pool increments to the randomly selected value:
- (i) trigger a bonus event,
- (ii) determine at least one bonus event award associated with the triggered bonus event, said determination being independent of the accumulated pool incrementing to the randomly selected value, and
- (iii) cause at least one display device to display the determined at least one bonus event award.
Dependencies are inferred from the claim text.