Skill-Based Amusement Machine With Loss-Biased Jackpot
AssigneeTyche Gaming, LLC
InventorMarc W. Dunbar
Life of this patent
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Abstract
A gaming machine operating method which promotes customer loyalty by altering the payout on the basis of how many games a particular user has played and lost with a particular gaming provider. In a preferred embodiment, the “jackpot” payout is increased for each game a player loses. The altered jackpot is only made available on machines operated by a particular gaming provider, and is only made available to the player that previously incurred the losses. Thus, when a player experiences a “losing streak” he is given the incentive to continue playing at a particular facility via the fact that the jackpot available to the particular player has been increased.
Claims20
A method of promoting continued play of a gaming machine by a user, comprising:
- a. providing a gaming machine, including a processor running software;
- b. said gaming machine including an associated memory accessible by said software running on said processor;
- c. said gaming machine including a display which is visible to said user;
- d. said software implementing a defined game of chance on said gaming machine;
- e. said defined game of chance having a defined jackpot which is stored in said associated memory;
- f. wherein said user places a wager on a defined cycle that is part of said defined game of chance;
- g. running said defined game of chance through said defined cycle, and thereby determining whether said user has won or lost said wager;
- h. in the event said user loses said wager, altering said defined jackpot according to a defined altering function;
- i. saving said altered jackpot to said associated memory;
- and
- j. displaying information concerning the operation of said defined altering function on said display.
A method of promoting continued play of a gaming machine by a user, comprising:
- a. providing a gaming machine, including a processor running software;
- b. said gaming machine including an associated memory accessible by said software running on said processor;
- c. said gaming machine including a display which is visible to said user;
- d. said software implementing a defined game of chance on said gaming machine;
- e. said defined game of chance having a defined jackpot which is stored in said associated memory;
- f. wherein said user places a wager on a defined cycle that is part of said defined game of chance;
- g. running said defined game of chance through said defined cycle, and thereby determining whether said user has won or lost said wager;
- h. in the event said user loses said wager, increasing said defined jackpot according to a defined function which includes the number of said losses experienced by said user;
- i. saving said altered jackpot to said associated memory;
- and
- j. displaying information concerning the operation of said defined altering function on said display.
A method of promoting continued play of a gaining machine by a user, comprising:
- a. providing a gaming machine, including a processor running software;
- b. said gaming machine including an associated memory accessible by said software running on said processor;
- c. said gaming machine including a display which is visible to said user;
- d. said software implementing a defined game of chance on said gaming machine, wherein said game of chance includes a plurality of spinning reels, wherein combinations of symbols on said reels define a winning payline;
- e. said defined game of chance having a defined jackpot which is stored in said associated memory;
- f. said defined game of chance including a user-actuated stop function on at least one of said reels;
- g. said defined game of chance including a user-actuated nudge function on at least one of said reels;
- h. wherein said user places a wager on a defined cycle that is part of said defined game of chance;
- i. running said defined game of chance through said defined cycle, including said user-actuated stop and nudge functions, and thereby determining whether said user has won or lost said wager;
- j. in the event said user loses said wager, increasing said defined jackpot according to a defined altering function;
- k. saving said altered jackpot to said associated memory;
- and
- l. displaying information concerning the operation of said defined function on said display.
Dependencies are inferred from the claim text.