# US 2013/0281186 A1 · Video game control server, video game control apparatus, and video game control program product

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- Number: US 2013/0281186 A1
- Document ID: US20130281186A1
- Status: Published application
- Kind: A1
- Application number: 13/855,967
- Filed: 2013-04-03
- Published: 2013-10-24
- Earliest claimed: 2012-04-20
- Assignees: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
- Inventors: Shingo KOSUGE
- Web page: https://patentgrep.com/patent/US20130281186A1

## CPC

- A63F 13/79: involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F 13/35: Details of game servers
- A63F 13/46: Computing the game score
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

A video game control server for controlling progress of a video game via a communication network is provided. A game board information on a game board formed in a matrix manner is stored in the video game control server. It is determined whether a clear condition is satisfied or not. The clear condition associated with each of a plurality of squares on the game board is cleared by playing the video game by a player. In a case where it is determined that the clear condition associated with a square is satisfied, the square is set up to a condition accomplished square. In a case where a square is newly set up to a condition accomplished square and an arrangement pattern of the condition accomplished squares on the game board thereby becomes a predetermined privilege applying pattern, a privilege is applied to the player.

## Claims

### Claim 1

A video game control server for controlling progress of a video game via a communication network, the video game being carried out by one or more video game control apparatuses, the one or more video game control apparatuses being respectively operated by a plurality of players, the video game control server comprising:
a game board information storer for storing game board information on a game board, the game board being formed in a matrix manner;
a clear condition determiner for determining whether a clear condition is satisfied or not, the clear condition being cleared by playing the video game by a player, the clear condition being associated with each of a plurality of squares on the game board;
a condition accomplished square setter for setting up a square to a condition accomplished square in a case where the clear condition determiner determines that the clear condition associated with the square is satisfied; and
a privilege applier for applying a privilege to the player in a case where the condition accomplished square setter newly sets up a square to a condition accomplished square and an arrangement pattern of the condition accomplished squares on the game board thereby becomes a predetermined privilege applying pattern.

### Claim 2 (depends on 1)

The video game control server according to claim 1, further comprising:
a game board information creator for creating the game board information,
wherein the game board information creator includes:
a clear condition selector for selecting a clear condition to be associated with each of the squares on the game board from a plurality of clear conditions; and
a clear condition setter for associating the clear condition selected by the clear condition selector with the corresponding square, and
wherein the clear condition selector selects a clear condition for each of the plurality of squares in accordance with a predetermined selection condition.

### Claim 3 (depends on 2)

The video game control server according to claim 2, wherein the predetermined selection condition is a condition defined to determine a clear condition to become a selection target in accordance with a game difficulty level set up to the video game or a progress degree of the video game.

### Claim 4 (depends on 2)

The video game control server according to claim 2, wherein the predetermined selection condition is a condition defined to determine a clear condition for each square to become a selection target in accordance with a difficulty level of fulfillment of the privilege applying pattern.

### Claim 5 (depends on 1)

The video game control server according to claim 1, wherein the clear condition includes at least one of participation in a predetermined event in the video game, the number of times of battles, and a login history.

### Claim 6 (depends on 1)

The video game control server according to claim 1, wherein the privilege applying pattern includes an arrangement pattern in which lines of a predetermined number of condition accomplished squares are lined up on the game board.

### Claim 7

A video game control apparatus for controlling progress of a video game, comprising:
a game board information storer for storing game board information of a game board, the game board being formed in a matrix manner;
a clear condition determiner for determining whether a clear condition is satisfied or not, the clear condition being cleared by playing the video game by a player, the clear condition being associated with each of a plurality of squares on the game board;
a condition accomplished square setter for setting up a square to a condition accomplished square in a case where the clear condition determiner determines that the clear condition associated with the square is satisfied; and
a privilege applier for applying a privilege to the player in a case where the condition accomplished square setter newly sets up a square to a condition accomplished square and an arrangement pattern of the condition accomplished squares on the game board thereby becomes a predetermined privilege applying pattern.

### Claim 8

A video game control program product for causing a computer to control progress of a video game, the computer comprising a game board information storer for storing game board information on a game board, the game board being formed in a matrix manner, the video game control program product causing the computer to execute:
determining whether a clear condition is satisfied or not, the clear condition being cleared by playing the video game by a player, the clear condition being associated with each of a plurality of squares on the game board;
setting up a square to a condition accomplished square in a case where it is determined that the clear condition associated with the square is satisfied; and
applying a privilege to the player in a case where a square is newly set up to a condition accomplished square and an arrangement pattern of the condition accomplished squares on the game board thereby becomes a predetermined privilege applying pattern.
