# US 2013/0281180 A1 · Multiplayer slot machine gaming

> Agents: this data is available as JSON from the patentgrep API and MCP server — see https://patentgrep.com/llms.txt

- Number: US 2013/0281180 A1
- Document ID: US20130281180A1
- Status: Published application
- Kind: A1
- Application number: 13/867,090
- Filed: 2013-04-21
- Published: 2013-10-24
- Earliest claimed: 2012-04-23
- Assignees: Touchspin Gaming AG
- Inventors: Naftali MERARI
- Web page: https://patentgrep.com/patent/US20130281180A1

## CPC

- G07F 17/3225: {Data transfer within a gaming system, e.g. data sent between gaming machines and users}
- G07F 17/3276: {wherein the players compete, e.g. tournament}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

Slot Machine Arena provides computerized method and system for managing slot machine gaming sessions, including: adding a plurality of mutually competing players to a multiplayer session wherein a plurality of players play against one another, each added by a module of a hosting client terminal; receiving from each player a bet; calculating an outcome of the gaming session; instructing an outcome rendering on a respective display of each hosting client terminal; and crediting at least one player and debiting at least another player according to the outcome. Other aspects of these embodiments relate to a computer readable medium of computer executable instructions adapted to perform the method; and to a client terminal, interfaced with the gaming system wherein the terminal includes secure wireless communications with the server.

## Claims

### Claim 1

A computerized method of managing a slot machine gaming session, comprising:
setting a multiplayer slot machine gaming session wherein a plurality of players play against one another, each said player is added by a different slot machine module loaded in a different hosting client terminal;
rendering on a display of each said hosting client terminal a plurality of randomly selected symbols which are assigned to a respective said player from multiple symbols of an emulated slot machine;
receiving from each said player at least one betting action pertaining to an outcome of said player's multiplayer slot machine gaming session;
calculating said outcome using a processor; and
crediting at least one of said plurality of players and debiting at least another of said plurality of players according to said outcome.

### Claim 2 (depends on 1)

The method of claim 1, wherein said plurality of players comprises a player selected from a group consisting of: a live player, a team of live players, and an autonomous program automated agent player.

### Claim 3 (depends on 1)

The method of claim 1, wherein said rendering comprises presenting a first group of said plurality of randomly selected symbols to a respective said player and avoid presenting said first group to at least one another of said plurality of players and presenting a second group of said plurality of randomly selected symbols to said another of said plurality of players.

### Claim 4 (depends on 1)

The method of claim 1, wherein said setting comprises allowing each said player to select an arrangement of slots of an emulated slot machine reels and presenting said respective plurality of randomly selected symbols on said selected arrangement.

### Claim 5 (depends on 1)

The method of claim 1, wherein said calculating comprises scoring each said plurality of randomly selected symbols according to at least one scoring rule and calculating said outcome according to said scoring.

### Claim 6 (depends on 1)

The method of claim 1, wherein said rendering comprises managing a plurality of gaming iterations wherein in each said iteration each said player is assigned with at least one new symbol; wherein said receiving comprises receiving from at least one of said plurality of players during each said iteration a new betting action pertaining to said outcome.

### Claim 7 (depends on 1)

The method of claim 1, wherein said crediting and said debiting is made with at least one of a game points and game money.

### Claim 8 (depends on 1)

The method of claim 1, wherein said plurality of players are a plurality social network peers.

### Claim 9 (depends on 8)

The method of claim 8, wherein said multiple symbols are extracted from a plurality of images in a plurality of social profiles of said plurality social network peers.

### Claim 10 (depends on 1)

A computer readable medium comprising computer executable instructions adapted to perform the method of claim 1.

### Claim 11

A gaming system comprising:
a central unit which selects for each of a plurality of players of a multiplayer slot machine gaming session a plurality of randomly selected symbols from multiple symbols of an emulated slot machine; and
a plurality of slot machine modules each loaded to one of a plurality of client terminals and renders a user interface which presents said plurality of randomly selected symbols to a respective said player and allows said respective player to participate in a multiplayer slot machine gaming session by performing at least one betting action according to said plurality of randomly selected symbols;
wherein said central unit manages said multiplayer slot machine gaming session according to said at least one betting action from each said player and credits at least one of said plurality of players and debits at least another of said plurality of players according to an outcome of said multiplayer slot machine gaming session.

### Claim 12

A computerized method of managing a slot machine gaming session, comprising:
setting a multiplayer slot machine gaming session wherein a plurality of players play against one another via a plurality of client terminals;
rendering an emulated slot machine on a display of each said client terminal;
allowing each said player to select an arrangement of slots of said emulated slot machine;
rendering for each said player on a respective said selected arrangement a plurality of randomly selected symbols which are assigned thereto from multiple symbols of said emulated slot machine;
receiving from each said player at least one betting action pertaining to an outcome of said player's multiplayer slot machine gaming session based on said plurality of randomly selected symbols;
calculating said outcome using a processor; and
crediting at least one of said plurality of players and debiting at least another of said plurality of players according to said outcome.

### Claim 13 (depends on 12)

The method of claim 12, wherein said plurality of randomly selected symbols are sequentially presented to a respective said player in a plurality of gaming iterations.

### Claim 14 (depends on 12)

The method of claim 12, wherein said arrangement of slots is selected from a plurality of arrangements which are presented to said plurality of players, said at least one betting action comprises a plurality of betting actions taken each taken in a different said iteration.

### Claim 15 (depends on 12)

The method of claim 12, wherein while a first player of said plurality of players selects a first arrangement and a second player of said plurality of players selects a second arrangement, said first arrangement and said second arrangement share at least one slot of said emulated slot machine and do not share another slot of said emulated slot machine.

### Claim 16 (depends on 1)

A computer readable medium comprising computer executable instructions adapted to perform the method of claim 1.
