A match-up control method executed by a gaming apparatus which comprises a setter, a transmitter, a receiver, a match-up controller, a determiner and an information memory, and which causes an object of a user to match up against another object, the method comprising:
- a setting step for causing the setter to set a time table defining an activity sequence for an object;
- a transmitting step for causing the transmitter to transmit the set time table to another gaming apparatus;
- a receiving step for causing the receiver to receive a time table of a competitor transmitted from the another gaming apparatus;
- a match-up control step for causing the match-up controller to allow both objects to match up in sequence based on the set time table of the user and the received time table of the competitor;
- a determining step for causing the determiner to determine whether the user has won or lost based on a match-up result of the matched objects;
- and
- an information memory step for causing the information memory to store information on another user having a high winning rate with reference to the user based on the determination.