Player matching in a game system
AssigneeEmpire Technology Development LLC
InventorsSeungil Kim, Youngil Ko
Life of this patent
Estimating the term…
Abstract
Technologies are generally described for a player matching scheme for a game system. In some examples, a player matching system may include an access pattern analysis unit configured to analyze access patterns of a plurality of players of a game provided by a game server, and a player recommendation unit configured to recommend to one player of the plurality of players at least some others of the plurality of players with whom the one player can compatibly play the game, based at least in part on the analyzed access patterns.
Claims21
A player matching system comprising:
- an access pattern analysis unit configured to analyze access patterns of a plurality of players of a game provided by a game server;
- and
- a player recommendation unit configured to recommend to one player of the plurality of players at least some others of the plurality of players with whom the one player can compatibly play the game, based at least in part on the analyzed access patterns.
A method performed under control of a game server, comprising:
- analyzing an access pattern of a player playing a game provided by the game server;
- and
- recommending to the player one or more other compatible players with whom to play the game, based at least in part on the access pattern of the player and access patterns of the one or more other players.
A computer-readable storage medium having stored thereon computer-executable instructions that, in response to execution, cause a player matching system to perform operations, comprising:
- analyzing access log data of a plurality of players of a game provided by a game server;
- and
- recommending to one player of the plurality of players at least some of the other players having access patterns that are similar to an access pattern of the one player.
Dependencies are inferred from the claim text.