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US 2013/0210512 A1Published application
Gaming system, gaming device, and method for providing a replay of previously played games
AssigneeIgt
InventorAdam M. Meyer
Life of this patent
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Abstract
Gaming systems, gaming devices, and methods for dynamically maintaining a set of previously generated game outcomes and providing a replay of one or more of the previously generated game outcomes.
Claims32
A gaming system comprising:
- at least one display device;
- at least one input device;
- at least one processor;
- and
- at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to:
- (a) maintain a set of stored game outcomes,
- (b) for each of a plurality of plays of a game:
- (i) randomly generate one of a plurality of game outcomes,
- (ii) display the randomly generated game outcome to a player,
- (iii) determine if said displayed game outcome is associated with one of a plurality of award values,
- (iv) provide any award value associated with the displayed game outcome,
- (v) determine whether to modify the maintained set of stored game outcomes, wherein said determination is based, at least in part, on the randomly generated game outcome, and
- (vi) if the determination is to modify the maintained set of stored game outcomes:
- (A) select one of the stored game outcomes of the maintained set,
- (B) remove said selected stored game outcome from the maintained set, and
- (C) add the randomly generated game outcome to the maintained set, and
- (c) upon an occurrence of a game outcome regeneration triggering event:
- (i) select one of the stored game outcomes from the maintained set of stored game outcomes,
- (ii) redisplay the selected stored game outcome to the player,
- (iii) reprovide any award value associated with the selected stored game outcome.
17 more elements
A gaming system comprising:
- at least one display device;
- at least one input device;
- at least one processor;
- and
- at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to:
- (a) at a first point in time:
- (i) maintain a first set of a first plurality of previously generated and currently stored game outcomes, wherein each of the first plurality of stored game outcomes is associated with an award value and the first set is associated with a first average expected award value, and
- (ii) upon a first occurrence of a game outcome regeneration triggering event, select one of the stored game outcomes of the first set to regenerate, wherein the occurrence of the game outcome regeneration triggering event at the first point in time is associated with the first average expected award value, and
- (b) at a second, subsequent point in time:
- (i) maintain a second set of a second, different plurality of previously generated and currently stored game outcomes, wherein each of the second plurality of stored game outcomes is associated with an award value and the second set is associated with a second average expected award value, and
- (ii) upon a second occurrence of the game outcome regeneration triggering event, select one of the stored game outcomes of the second set to regenerate, wherein the occurrence of the game outcome regeneration triggering event at the second point in time is associated with the second average expected award value.
8 more elements
A method of operating a gaming system, said method comprising:
- (a) causing at least one processor to execute a plurality of instructions to maintain a set of stored game outcomes,
- (b) for each of a plurality of plays of a game:
- (i) causing the at least one processor to execute the plurality of instructions to randomly generate one of a plurality of game outcomes,
- (ii) causing at least one display device to display the randomly generated game outcome to a player,
- (iii) causing the at least one processor to execute the plurality of instructions to determine if said displayed game outcome is associated with one of a plurality of award values,
- (iv) providing any award value associated with the displayed game outcome,
- (v) causing the at least one processor to execute the plurality of instructions to determine whether to modify the maintained set of stored game outcomes, wherein said determination is based, at least in part, on the randomly generated game outcome, and
- (vi) if the determination is to modify the maintained set of stored game outcomes:
- (A) causing the at least one processor to execute the plurality of instructions to select one of the stored game outcomes of the maintained set,
- (B) causing the at least one processor to execute the plurality of instructions to remove said selected stored game outcome from the maintained set, and
- (C) causing the at least one processor to execute the plurality of instructions to add the randomly generated game outcome to the maintained set, and
- (c) upon an occurrence of a game outcome regeneration triggering event:
- (i) causing the at least one processor to execute the plurality of instructions to select one of the stored game outcomes from the maintained set of stored game outcomes,
- (ii) causing the at least one display device to display the selected stored game outcome to the player,
- (iii) providing any award value associated with the selected stored game outcome.
12 more elements
A method of operating a gaming system, said method comprising:
- (a) at a first point in time:
- (i) causing at least one processor to execute a plurality of instructions to maintain a first set of a first plurality of previously generated and currently stored game outcomes, wherein each of the first plurality of stored game outcomes is associated with an award value and the first set is associated with a first average expected award value, and
- (ii) upon a first occurrence of a game outcome regeneration triggering event, causing the at least one processor to execute the plurality of instructions to select one of the stored game outcomes of the first set to regenerate, wherein the occurrence of the game outcome regeneration triggering event at the first point in time is associated with the first average expected award value, and
- (b) at a second, subsequent point in time:
- (i) causing the at least one processor to execute the plurality of instructions to maintain a second set of a second, different plurality of previously generated and currently stored game outcomes, wherein each of the second plurality of stored game outcomes is associated with an award value and the second set is associated with a second average expected award value, and
- (ii) upon a second occurrence of the game outcome regeneration triggering event, causing the at least one processor to execute the plurality of instructions to select one of the stored game outcomes of the second set to regenerate, wherein the occurrence of the game outcome regeneration triggering event at the second point in time is associated with the second average expected award value.
3 more elements
Dependencies are inferred from the claim text.