Apparatus, method and computer readable storage medium for collecting doobers in an electronic game
AssigneeZynga Inc.
InventorSeth John Sivak
Life of this patent
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Abstract
An apparatus, method and computer-readable storage medium for efficiently collecting doobers. A game window may be presented in a graphical user interface on a display device. The game window may include a game character associated with a first player, regions and objects within the regions. The character may move within the regions and interact with the objects. One or more doobers may be presented in the game window, and the doober(s) may be marked as collected by the first player in response to one or more inputs to the graphical user interface by the first player. The doober(s) may be marked as collected if an input moves a cursor within a particular distance from the doober(s).
Claims18
An electronic game apparatus comprising:
- a graphical user interface to receive and respond to player inputs and present data to a first player;
- a display device to present the graphical user interface;
- and
- a processor that executes computer instructions for responding to player inputs and manipulating the presentation of data in the graphical user interface and causing the presentation of the data on the display device, the processor configured to:
- present a game window in the graphical user interface on the display device, the game window including a game character associated with the first player, regions and objects within the regions, wherein the character moves within the regions and interacts with the objects;
- present at least a doober in the game window;
- and
- mark the at least one doober as collected by the first player in response to at least an input to the graphical user interface by the first player, wherein the at least one input moves a cursor within a particular distance from the at least one doober.
A method in a electronic game system comprising:
- presenting a game window in a graphical user interface on a display device, the game window including a game character associated with the first player, regions and objects within the regions, wherein the character moves within the regions and interacts with the objects;
- presenting at least a doober in the game window;
- and
- marking the at least one doober as collected by the first player in response to at least an input to the graphical user interface by the first player, wherein the at least one input moves a cursor within a particular distance from the at least one doober.
A non-transitory computer-readable storage medium embodied with program instructions for causing a processor to execute a method in a electronic game system, the executed method comprising:
- presenting a game window in a graphical user interface on a display device, the game window including a game character associated with the first player, regions and objects within the regions, wherein the character moves within the regions and interacts with the objects;
- presenting at least a doober in the game window;
- and
- marking the at least one doober as collected by the first player in response to at least an input to the graphical user interface by the first player, wherein the at least one input moves a cursor within a particular distance from the at least one doober.
Dependencies are inferred from the claim text.