# US 2013/0157762 A1 · Game device, method of controlling a game device, and information storage medium

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- Number: US 2013/0157762 A1
- Document ID: US20130157762A1
- Status: Published application
- Kind: A1
- Application number: 13/711,065
- Filed: 2012-12-11
- Published: 2013-06-20
- Earliest claimed: 2011-12-14
- Assignees: Konami Digital Entertainment Co., Ltd.
- Inventors: Takashi YAMAGUCHI; Takeshi YAMAGUCHI; Takaki INAZUMI; Yasushi KAWASAKI
- Web page: https://patentgrep.com/patent/US20130157762A1

## CPC

- A63F 13/213: comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence)
- A63F 13/65: automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F 13/525: Changing parameters of virtual cameras
- A63F 13/5255: according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
- A63F 13/5372: for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
- A63F 13/58: by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
- A63F 13/655: by importing photos, e.g. of the player
- A63F 13/822: Strategy games; Role-playing games (A63F13/825, A63F13/828 take precedence)
- A63F 13/92: Video game devices specially adapted to be hand-held while playing
- A63F 2300/1087: comprising photodetecting means, e.g. a camera
- A63F 2300/204: the platform being a handheld device
- A63F 2300/306: for displaying a marker associated to an object or location in the game field
- A63F 2300/5573: player location
- A63F 2300/65: for computing the condition of a game character
- A63F 2300/6676: by dedicated player input
- A63F 2300/69: Involving elements of the real world in the game world, e.g. measurement in live races, real video
- A63F 2300/695: Imported photos, e.g. of the player
- A63F 2300/807: Role playing or strategy games
- A63F 2300/8082: Virtual reality
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

A current value guide unit of a game device shows a user a current value of one game parameter indicating a current state of an operation subject. An action control unit causes the operation subject to perform an action in response to an operation performed by the user. A game parameter changing unit causes the one game parameter to change in a case where the operation subject moves, a case where the operation subject attacks an enemy, and a case where the operation subject receives damage due to an attack from the enemy. A determination unit determines whether or not the current value of the one game parameter is within a predetermined range. An inhibition unit inhibits the operation subject from performing an action when it is determined that the current value of the one game parameter is within the predetermined range.

## Claims

### Claim 1

A game device for executing a game configured so that an operation subject of a user moves within a virtual space to attack an enemy, the game device comprising:
means for acquiring one game parameter indicating a current state of the operation subject from means for storing the one game parameter;
current value guide means for showing the user a current value of the one game parameter;
action control means for causing the operation subject to perform an action in response to an operation performed by the user;
game parameter changing means for changing the one game parameter in a case where the operation subject moves, a case where the operation subject attacks the enemy, and a case where the operation subject receives damage due to an attack from the enemy;
determination means for determining whether or not the current value of the one game parameter is within a predetermined range; and
inhibition means for inhibiting the operation subject from performing an action in a case where it is determined that the current value of the one game parameter is within the predetermined range.

### Claim 2 (depends on 1)

The game device according to claim 1, further comprising:
means for causing display means to display a virtual space image showing how the virtual space is viewed from a virtual viewpoint;
means for changing at least one of a position and a sight line direction of the virtual viewpoint in response to the operation performed by the user;
means for determining whether or not the operation subject is being displayed on the display means; and
means for changing the one game parameter in a case where it is determined that the operation subject is not being displayed on the display means.

### Claim 3 (depends on 1)

The game device according to claim 1, further comprising:
means for causing display means to display a virtual space image showing how the virtual space is viewed from a virtual viewpoint;
means for changing at least one of a position and a sight line direction of the virtual viewpoint in response to the operation performed by the user; and
means for determining whether or not the operation subject is being displayed on the display means,
wherein the game parameter changing means comprises means for one of increasing and decreasing a change amount of the one game parameter in a case where the operation subject is being displayed on the display means compared to a case where the operation subject is not being displayed on the display means.

### Claim 4 (depends on 1)

The game device according to claim 1, further comprising:
means for causing display means to display a virtual space image showing how the virtual space is viewed from a virtual viewpoint;
means for changing at least one of a position and a sight line direction of the virtual viewpoint in response to the operation performed by the user;
means for acquiring change amount information relating to a change amount of the one game parameter from means for storing a condition and the change amount information in association with each other, the condition relating to a positional relationship between the position of the virtual viewpoint and one of a position of the operation subject and a reference point which is set in the virtual space; and
means for determining whether or not the condition is satisfied by a current positional relationship between the position of the virtual viewpoint and the one of the position of the operation subject and the reference point,
wherein the game parameter changing means changes the one game parameter based on the change amount information associated with the condition satisfied by the current positional relationship between the position of the virtual viewpoint and the one of the position of the operation subject and the reference point.

### Claim 5 (depends on 1)

The game device according to claim 1, further comprising:
photographing means for photographing a real space in which a detection subject is disposed, which has a photographing range that changes in response to the operation performed by the user;
means for causing display means to display an image obtained by synthesizing a real space image showing the real space and a virtual space image showing how the virtual space is viewed from a virtual viewpoint;
means for changing at least one of a position and a sight line direction of the virtual viewpoint based on a position, a size, and an orientation of the detection subject within the real space image;
means for determining, based on the real space image, whether or not a current positional relationship between the detection subject and the photographing means comprises a given positional relationship; and
means for changing the one game parameter in a case where it is determined that the current positional relationship between the detection subject and the photographing means comprises the given positional relationship.

### Claim 6 (depends on 1)

The game device according to claim 1, further comprising:
photographing means for photographing a real space in which a detection subject is disposed, which has a photographing range that changes in response to the operation performed by the user;
means for causing display means to display an image obtained by synthesizing a real space image showing the real space and a virtual space image showing how the virtual space is viewed from a virtual viewpoint;
means for changing at least one of a position and a sight line direction of the virtual viewpoint based on a position, a size, and an orientation of the detection subject within the real space image;
means for acquiring change amount information relating to a change amount of the one game parameter from means for storing a condition and the change amount information in association with each other, the condition relating to a positional relationship between the detection subject and the photographing means; and
means for determining, based on the real space image, whether or not the condition is satisfied by a current positional relationship between the detection subject and the photographing means,
wherein the game parameter changing means changes the one game parameter based on the change amount information associated with the condition satisfied by the current positional relationship between the detection subject and the photographing means.

### Claim 7 (depends on 1)

The game device according to claim 1, wherein:
the current value guide means comprises:
means for showing the user the current value of the one game parameter by causing display means to display a current value gauge indicating the current value of the one game parameter; and
means for expanding and contracting, in a case where the one game parameter is changed by the game parameter changing means, the current value gauge depending on the change; and
the game device further comprises means for displaying an image having substantially the same length as an expansion/contraction length of the current value gauge which is used in the case where the operation subject makes an attack in such a position that an edge part of the image corresponds to an edge part of the current value gauge.

### Claim 8

A method of controlling a game device for executing a game configured so that an operation subject of a user moves within a virtual space to attack an enemy, the method comprising:
a step of acquiring one game parameter indicating a current state of the operation subject from means for storing the one game parameter;
a current value guide step of showing the user a current value of the one game parameter;
an action control step of causing the operation subject to perform an action in response to an operation performed by the user;
a game parameter changing step of changing the one game parameter in a case where the operation subject moves, a case where the operation subject attacks the enemy, and a case where the operation subject receives damage due to an attack from the enemy;
a determination step of determining whether or not the current value of the one game parameter is within a predetermined range; and
an inhibition step of inhibiting the operation subject from performing an action in a case where it is determined that the current value of the one game parameter is within the predetermined range.

### Claim 9

A non-transitory computer readable information storage medium having recorded thereon a program for causing a computer to function as a game device for executing a game configured so that an operation subject of a user moves within a virtual space to attack an enemy, the program causing the computer to function as:
means for acquiring one game parameter indicating a current state of the operation subject from means for storing the one game parameter;
current value guide means for showing the user a current value of the one game parameter;
action control means for causing the operation subject to perform an action in response to an operation performed by the user;
game parameter changing means for changing the one game parameter in a case where the operation subject moves, a case where the operation subject attacks the enemy, and a case where the operation subject receives damage due to an attack from the enemy;
determination means for determining whether or not the current value of the one game parameter is within a predetermined range; and
inhibition means for inhibiting the operation subject from performing an action in a case where it is determined that the current value of the one game parameter is within the predetermined range.
