Chess-like game apparatus and methods
OwnerCory D. McLaughlininventor
Life of this patent
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Abstract
In embodiments presented herein, a chess-like game apparatus and methods of play are provided. In accordance to embodiments, an element of chance is introduced by a roll of a tetrahedron-shaped die that adds to the strategic play of the traditional rules of chess. The game board may accommodate from 2 to 4 players adding an additional element of complexity and potential collaboration between players. A winner is determined by capturing the pharaoh of each player, “capturing the staff of Ra”, or by points when there is a stalemate.
Claims20
A method of playing a chess-like game by a plurality of players, comprising:
- providing a game board defining in projection a square having 14 ranks and 14 files comprising 196 identifiable playing spaces of alternating colors, wherein nine playing spaces in each corner are not in play;
- providing a means for providing an element of chance that provides a 1:4 probability;
- providing each player with a distinguishable set of playing pieces;
- providing each player with 16 game pieces referred to as ankhs;
- placing the playing pieces of each player at predetermined locations;
- each player, in turn, executing a two-stage turn, a first stage comprising an optional play of a resurrection rule and a second stage comprising moving a game piece from one playing space on the game board to another playing space according to movement rules assigned to each playing piece;
- executing a reincarnation rule;
- capturing, during moving, another player's game pieces according to given capturing rules;
- and
- continuing the steps of resurrection, moving and capturing until one of the players wins the game according to a predetermined winning rule.
A method of playing a chess-like game by a plurality of players, comprising:
- providing a three-dimensional game board having a right regular square pyramidal shape with four stepped sides and a flat top forming multiple levels of different heights including a lowest level and a highest level, the highest level being the flat top, the levels being divided into a plurality of identifiable playing spaces of alternating colors;
- providing a tetrahedron-shaped die having four apexes, each apex having one of each player color;
- providing each player with a distinguishable set of playing pieces;
- providing each player with 16 game pieces referred to as ankhs;
- placing the playing pieces of each player at predetermined locations;
- each player, in turn, executing a two-stage turn, a first stage comprising an optional resurrection rule play and a second stage comprising moving a game piece from one playing space on the game board to another playing space according to movement rules assigned to each playing piece;
- capturing, during moving, another player's game pieces according to given capturing rules;
- and
- continuing the steps of resurrection, moving and capturing until one of the players wins the game according to a predetermined winning rule.
A chess-like game apparatus comprising:
- a game board;
- game pieces;
- and
- a tetrahedron-shaped die where each apex has a different color.
Dependencies are inferred from the claim text.