# US 2013/0005484 A1 · Location-based gaming with game tool

> Agents: this data is available as JSON from the patentgrep API and MCP server — see https://patentgrep.com/llms.txt

- Number: US 2013/0005484 A1
- Document ID: US20130005484A1
- Status: Published application
- Kind: A1
- Application number: 13/609,380
- Filed: 2012-09-11
- Published: 2013-01-03
- Earliest claimed: 2002-06-14
- Assignees: Koletry Processing L.L.C.
- Inventors: Gregory A. Piccionelli
- Web page: https://patentgrep.com/patent/US20130005484A1

## CPC

- A63F 13/12
- A63F 13/216: using geographical information, e.g. location of the game device or player using GPS
- A63F 13/30: Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F 13/65: automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F 2300/205: for detecting the geographical location of the game platform
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

A player utilizing a mobile electronic communication device and a physical game tool may engage in location-based gaming. The mobile device can execute a program to enable the player to play a game. The physical game tool is physically manipulable by the player and also capable of determining its physical location in the physical world. The mobile device can receive from a server data pertaining to a virtual gaming object associated with a target object location that is based, at least in part, on the physical location of the physical game tool; cause a display device of the player to display the virtual gaming object at a virtual location within the game corresponding to the target object location; and cause the display device to update the virtual gaming object based on changes of the location of the physical game tool.

## Claims

### Claim 1

A method of location-based gaming involving a player utilizing a mobile electronic communication device and a physical game tool, the mobile electronic communication device executing a program to enable the player to play a game, the physical game tool being physically manipulable by the player and also being capable of determining its physical location in the physical world, the method comprising:
receiving, on the mobile electronic communication device, from a server, data pertaining to a virtual gaming object associated with a target object location that is based, at least in part, on the physical location of the physical game tool, the target object location being a physical location in the physical world;
causing a display device of the player to display the virtual gaming object at a virtual location within the game corresponding to the target object location; and
causing the display device to update the virtual gaming object based on changes of the location of the physical game tool.

### Claim 2 (depends on 1)

The method of claim 1, further comprising:
downloading, into the mobile electronic communication device, the program to enable the player to play the game.

### Claim 3 (depends on 1)

The method of claim 1, wherein the mobile electronic communication device is capable of determining its physical location in the physical world, the method further comprising:
determining a physical location of the mobile electronic communication device; and
utilizing the physical location of the mobile electronic communication device as a physical location of the player.

### Claim 4 (depends on 3)

The method of claim 3, wherein the target object location is a location that is based, at least in part, on the physical location of the player.

### Claim 5 (depends on 3)

The method of claim 3, wherein the player is a first player, and wherein the target object location is based at least in part on the physical location of the first player and a physical location of a second player, who is also participating in the game.

### Claim 6 (depends on 5)

The method of claim 5, wherein the target object location is a location that is between physical locations of the first and second players.

### Claim 7 (depends on 3)

The method of claim 3, wherein the physical location of the player is a geographic location.

### Claim 8 (depends on 1)

The method of claim 1, further comprising:
providing data relating to player interactions with the virtual gaming object; and
receiving updated data pertaining to the virtual gaming object that reflects the player interactions with the virtual gaming object.

### Claim 9 (depends on 1)

The method of claim 1, wherein the physical game tool corresponds to a virtual tool in the game, and the virtual tool in the game is a weapon.

### Claim 10 (depends on 9)

The method of claim 9, wherein the weapon is a sword.

### Claim 11

A method of location-based gaming, the method comprising:
providing, to mobile computing devices of at least two players, a program executable on the mobile computing devices to play a game between the at least two players;
receiving location information from at least one of the mobile computing devices, the location information indicating a physical location of at least one player of the at least two players in the physical world;
receiving location information from a game tool that is physically manipulable by one of the at least two players, the location information indicating a physical location of the game tool in the physical world; and
providing, to the mobile computing devices, data pertaining to a virtual gaming object associated with a target object location in the physical world, the data for displaying, on a display device of at least one player of the at least two players, the virtual gaming object at a virtual location within the game corresponding to the target object location in the physical world, the data updated to reflect changes to the virtual gaming object based on changes of the location of the game tool.

### Claim 12 (depends on 11)

The method of claim 11, wherein providing a program comprises providing downloadable software and data for downloading into a player's mobile computing device.

### Claim 13 (depends on 11)

The method of claim 11, further comprising:
receiving the target object location from the mobile computing devices based, at least in part, on the location of one of the at least two players.

### Claim 14 (depends on 13)

The method of claim 13, wherein the target object location is based, at least in part, on the physical location of each of the at least two players.

### Claim 15 (depends on 14)

The method of claim 14, wherein the target object location is between the physical locations of the at least two players.

### Claim 16 (depends on 11)

The method of claim 11, wherein the game tool corresponds to a virtual tool in the game, and the virtual tool in the game is a weapon.

### Claim 17 (depends on 16)

The method of claim 16, wherein the weapon is a sword.

### Claim 18

A system for location-based gaming, the system comprising:
a processor;
a network interface in communication with the processor and coupled to a communication network;
a memory comprising computer executable instructions that, when executed, cause the system to perform operations comprising:
transmitting via the communication network a program executable on a mobile computing device of a player to enable the player to play a game;
receiving location information indicating a physical location of a game tool that is physically manipulable by the player in a physical world; and
transmitting to the mobile computing device of the player, via the communication network, data pertaining to a virtual gaming object associated with a target object location that is based, at least in part, on the physical location of the game tool, the target object location being a physical location in the physical world, the data for displaying, on a display device of the player, the virtual gaming object at a virtual location within the game corresponding to the target object location, the data updated to reflect changes to the virtual gaming object based on changes of the location of the game tool.

### Claim 19 (depends on 18)

The system of claim 18, wherein the game tool corresponds to a virtual tool in the game, and the virtual tool in the game is a weapon.

### Claim 20 (depends on 19)

The system of claim 19, wherein the weapon is a sword.
