# US 2012/0259668 A1 · System and methods for integrating fan experiences using smart device technology

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- Number: US 2012/0259668 A1
- Document ID: US20120259668A1
- Status: Published application
- Kind: A1
- Application number: 13/441,590
- Filed: 2012-04-06
- Published: 2012-10-11
- Earliest claimed: 2011-04-07
- Inventors: Timothy LeBeau
- Web page: https://patentgrep.com/patent/US20120259668A1

## CPC

- G06Q 30/02: Marketing; Price estimation or determination; Fundraising
- G06Q 10/40: Business processes related to social networking or social networking services
- G06Q 30/0207: Discounts or incentives, e.g. coupons or rebates
- G06Q 30/0241: Advertisements
- G06Q 30/06: Buying, selling or leasing transactions
- G06Q: INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR

## Abstract

A holistic and integrated system that utilizes smart phone and similar technology to enhance the experience of a consumer of goods, services, and/or entertainment as it relates to sporting, music, dining, and gambling activities. This solution is the combination of a smart phone device and similar mobile computing device with a connection that facilitates activities digitally that have commonly been executed using other means. Once a consumer enters into the ecosystem, they can participate in a virtual social media playground that allows them to order goods or services as well as participate in a competitive game atmosphere. The consumer will gain recognition and awards based on their frequency of visits, the amount of money spent, their participation in games, as well as other activities. The awards can be traded for virtual or actual goods, merchandise, or services at a later date.

## Claims

### Claim 1

A method of using technology to integrate many of the activities that a participant does at an entertainment event.

### Claim 2 (depends on 1)

The method of claim 1, including the step of checking in to an entertainment event and gaining awards and recognition for the act of being at the event.

### Claim 3 (depends on 1)

The method of claim 1, including the step of entering virtual commerce at the event or with their affiliates.

### Claim 4 (depends on 1)

The method of claim 1, including the step of purchasing tickets for the upcoming events or location for the event that you checked into or by using your profile to predict future events that the user may be interested in.

### Claim 5 (depends on 1)

The method of claim 1, including the step of searching restaurants in connection for the event or location that the user has identified as their location.

### Claim 6 (depends on 1)

The method of claim 1, including the step of playing games or activities at an entertainment event that gives rewards for participating and winning a game.

### Claim 7 (depends on 1)

The method of claim 1, including the step of ordering concessions and having them delivered or picked up using a virtual commerce method.

### Claim 8 (depends on 1)

The method of claim 1, including the step of discovery and payment of parking and transportation that is needed to attend or depart the event.

### Claim 9 (depends on 1)

The method of claim 1, including the step of purchasing virtual or real merchandise from the venue and having it picked up or delivered.

### Claim 10 (depends on 1)

The method of claim 1, including the step of discovery of nearby information in correlation to the event that the user is attending.

### Claim 11 (depends on 1)

The method of claim 1, including the step of achieving a status and reward multiplier based on attendance and money spent at a venue.

### Claim 12 (depends on 1)

The method of claim 1, including the step of stepping up the rewards in accordance with the activity.

### Claim 13 (depends on 1)

The method of claim 1, including the step of recognition of achievement by the facility or event management.

### Claim 14 (depends on 1)

The method of claim 1, including the step of using the points for rewards or recognition.
