Importing audio to affect gameplay experience
AssigneeDisney Enterprises, Inc.
InventorsGeoff Cullen, Serkan Hassan, Steve Rockett, Ciaran Rooney, Erasmus Talbot
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Abstract
Techniques are described for altering the gameplay of a computer game based on imported audio content. Embodiments of the invention receive a selection of external audio content to import into a computer game. Embodiments import the selected audio content into the computer game. One or more acoustic characteristics of the imported audio content are then determined by analyzing the imported audio content. Embodiments of the invention then affect one or more graphical elements of the computer game, based on the determined one or more acoustic characteristics of the audio content.
Claims25
A method for incorporating external audio content into a computer game, comprising:
- receiving, from a user, a selection of external audio content to import into a computer game, wherein the external audio content is separate from internal audio content of the computer game;
- responsive to the received selection, analyzing, by operation of one or more computer processors, the external audio content to determine one or more acoustic characteristics of the audio content;
- and
- affecting one or more game experience attributes of the computer game, based on the determined one or more acoustic characteristics of the audio content.
A computer-readable storage medium containing a program which, when executed, performs an operation for incorporating external audio content into a computer game, the operation comprising:
- receiving, from a user, a selection of external audio content to import into a computer game, wherein the external audio content is separate from internal audio content of the computer game;
- responsive to the received selection, analyzing, by operation of one or more computer processors, the imported audio content to determine one or more acoustic characteristics of the audio content;
- and
- affecting one or more game experience attributes of the computer game, based on the determined one or more acoustic characteristics of the audio content.
A system, comprising:
- a processor;
- and
- a memory containing a program that, when executed by the processor, performs an operation for incorporating external audio content into a computer game, comprising:
- receiving, from a user, a selection of external audio content to import into a computer game, wherein the external audio content is separate from internal audio content of the computer game;
- responsive to the selection, analyzing, by operation of one or more computer processors, the imported audio content to determine one or more acoustic characteristics of the audio content;
- and
- affecting one or more game experience attributes of the computer game, based on the determined one or more acoustic characteristics of the audio content.
Dependencies are inferred from the claim text.