Recording audio in order to affect gameplay experience
AssigneeDisney Enterprises, Inc.
InventorsGeoff Cullen, Serkan Hassan, Steve Rockett, Ciaran Rooney, Erasmus Talbot
Life of this patent
Estimating the term…
Abstract
Techniques are described for altering the gameplay of a computer game based on audio content recorded within the virtual world of the computer game. An indication is received of audio content to record within the computer game, and the indicated audio content is then recorded. Subsequently, a selection of the recorded audio content to playback within the virtual world is received. Upon playing the recorded audio content in the virtual world, embodiments affect one or more gameplay elements of the computer game, based on the playback of the recorded audio content.
Claims22
A computer-implemented method, comprising:
- receiving a first request to record audio content at a first location in a virtual world;
- upon receiving the first request, recording audio content at the first location in the virtual world;
- receiving a second request to playback the recorded audio content at a second location in the virtual world;
- and
- upon receiving the second request, affecting, by operation of one or more computer processors, one or more elements of gameplay based on the playback of the recorded audio content.
A computer-readable storage medium containing a program that, when executed, performs an operation comprising:
- receiving a first request to record audio content at a first location in a virtual world;
- upon receiving the first request, recording audio content at the first location in the virtual world;
- receiving a second request to playback the recorded audio content at a second location in the virtual world;
- and
- upon receiving the second request, affecting, by operation of one or more computer processors, one or more elements of gameplay based on the playback of the recorded audio content.
A system, comprising:
- a processor;
- and
- a memory containing a program that, when executed by the processor, performs an operation comprising:
- receiving a first request to record audio content at a first location in a virtual world;
- upon receiving the first request, recording audio content at the first location in the virtual world;
- receiving a second request to playback the recorded audio content at a second location in the virtual world;
- and
- upon receiving the second request, affecting, by operation of one or more computer processors, one or more elements of gameplay based on the playback of the recorded audio content.
Dependencies are inferred from the claim text.