Gaming device, game control method, and recording medium
AssigneeKonami Digital Entertainment Co., Ltd.
InventorsTsuyoshi Yamaguchi, Jun Hayashi
Life of this patent
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Abstract
A gaming device includes a release pattern prediction section which determines a prediction release pattern for the release pattern of the flying object to be released by the first personified character by selecting one of the plurality of release patterns stored in the release pattern storing section based on a selecting operation by a user operating the second personified character; and a difficulty adjustment section, which compares the release pattern determined with the prediction release pattern, and reduces the difficulty for the second character to hit back the flying object released by the first character when the release pattern determined and the prediction release pattern match.
Claims12
A gaming device which executes a competition wherein a flying object released by a first personified character is hit back by a second personified character, comprising:
- an image display section for displaying an image perceived in a direction from the second personified character to the first personified character;
- a release pattern storing section for storing a plurality of release patterns, each defining a movement of the flying object to be released by the first personified character;
- a release pattern option display section for displaying the release patterns stored in the release pattern storing section in the screen as selectable release pattern options;
- a release pattern determination section for determining a release pattern of the flying object by the first personified character by selecting one of the release patterns stored in the release pattern storing section;
- a release pattern prediction section for determining a prediction release pattern for the release pattern of the flying object to be released by the first personified character by selecting one of the plurality of release patterns stored in the release pattern storing section based on a selecting operation by a user with respect to the selectable release pattern options;
- and
- a difficulty adjustment section for adjusting a difficulty for the second personified character to hit back the flying object released by the first personified character, said difficulty adjustment section comparing the release pattern determined by the release pattern determination section with the prediction release pattern determined by the release pattern prediction section, and reducing the difficulty when the release pattern determined by the release pattern determination section and the prediction release pattern determined by the release pattern determination section match, to be lower than the difficulty in the case where the user operating the second personified character does not select the prediction release pattern.
A gaming device which executes a competition wherein a flying object released by a first personified character is hit back by a second personified character while communicating between two gaming devices, comprising:
- a first image display section for displaying an image perceived in a direction from the first personified character to the second personified character when the first user operates the first personified character;
- a second image display section for displaying an image perceived in a direction from the second personified character to the first personified character when the second user operates the second personified character;
- a release pattern storing section for storing a plurality of release patterns, each defining a movement of the flying object to be released by the first personified character;
- a release pattern indicator display section for displaying a release pattern indicator in a game screen in a manner that the release patterns stored in the release pattern storing section are selectable;
- a release pattern determination section for selecting one release pattern from the plurality of release patterns stored in the release pattern memory means based on a selecting operation by the first user, to be determined as the release pattern of the flying object to be released by the first personified character;
- an information transmitting section for transmitting the release pattern determined by the release pattern determination section to an opponent's gaming device;
- an information receiving section for receiving the release pattern transmitted by the information transmitting section from an opponent's gaming device;
- a release pattern prediction section for determining a prediction pattern for the release pattern of the flying object to be released by the first personified character by selecting one of the plurality of release patterns stored in the release pattern storing section based on a selecting operation by the second user;
- and
- a difficulty adjustment section for adjusting a difficulty for the second personified character to hit back the flying object released by the first personified character, said difficulty adjustment section comparing the release pattern determined by the release pattern determination section with the release pattern determined by the release pattern prediction section, and reducing the difficulty when the release pattern determined by the release pattern determination section and the prediction release pattern determined by the release pattern determination section match to be lower than the difficulty in the case where the second user does not select the prediction release pattern.
A game control method, for controlling by a computer, a competitive game wherein a flying object released by a first personified character is hit back by a second personified character, comprising:
- an image display step executed by the computer for displaying an image perceived in a direction from the second personified character to the first personified character;
- a release pattern storing step executed by the computer for storing a plurality of release patterns, each defining a movement of the flying object to be released by the first personified character;
- a release pattern option display step executed by the computer for displaying the release patterns stored in the release pattern storing step in the screen as selectable release pattern options;
- a release pattern determination step executed by the computer for determining a release pattern of the flying object by the first personified character by selecting one of the release patterns stored in the release pattern storing step;
- a release pattern prediction step executed by the computer for determining a prediction release pattern for the release pattern of the flying object to be released by the first personified character by selecting one of the plurality of release patterns stored in the release pattern storing step based on a selecting operation based on a selecting operation by a user operating the second personified character;
- and
- a difficulty adjustment section executed by the computer for adjusting a difficulty for the second personified character to hit back the flying object released by the first personified character, said difficulty adjustment section comparing the release pattern determined by the release pattern determination step with the prediction release pattern determined by the release pattern prediction step and reducing the difficulty when the release pattern determined by the release pattern determination step and the prediction release pattern determined by the release pattern determination step match, to be lower than the difficulty in the case where the prediction release pattern is not selected.
A computer readable recording medium recorded with a game control program which executes a competitive game wherein a flying object released by a first personified character is hit back by a second personified character, for causing a computer to execute:
- an image display step for displaying an image perceived in a direction from the second personified character to the first personified character;
- a release pattern storing step for storing a plurality of release patterns, each defining a movement of the flying object to be released by the first personified character;
- a release pattern option display step for displaying the release patterns stored in the release pattern storing step in the screen as selectable release pattern options;
- a release pattern determination step for determining a release pattern of the flying object by the first personified character by selecting one of the release patterns stored in the release pattern storing step;
- a release pattern prediction step for determining a prediction release pattern for the release pattern of the flying object to be released by the first personified character by selecting one of the plurality of release patterns stored in the release pattern storing step based on a selecting operation based on a selecting operation by a user operating the second personified character;
- and
- a difficulty adjustment section for adjusting a difficulty for the second personified character to hit back the flying object released by the first personified character, said difficulty adjustment section comparing the release pattern determined by the release pattern determination step with the prediction release pattern determined by the release pattern prediction step and reducing the difficulty when the release pattern determined by the release pattern determination step and the prediction release pattern determined by the release pattern determination step match, to be lower than the difficulty in the case where the prediction release pattern is not selected.
Dependencies are inferred from the claim text.