Non-trivia game and method of play
AssigneeDouglas P. Arduini
InventorDouglas P. Arduini
Life of this patent
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Abstract
Typically, games are created for entertainment purposes involving trivia information or games are created for educational purposes focused on particularized subjects. Currently, there exists a need for a game that challenges players with questions from a broad range of topics useful for everyday life that are non-trivia.
Claims27
A method comprising:
- determining a player to take a current turn;
- determining a category of a question to be asked of the player;
- drawing a card from the category, the card having at least one question that tests the player's knowledge of a subject that is useful and relevant in life;
- and
- if the player answers correctly, advancing a token on a playing board, the questions not being focused around any particular course of study or job training.
A game comprising:
- a set of cards, each card having at least one question and at least one answer about information that is useful in life, the set of questions on the card are not predominantly about one course of study or one job;
- the set of cards having at least one subset of cards for each of a plurality of categories;
- a pair of dice for determining a category;
- a playing board having a plurality of lanes for tokens;
- and
- a plurality of tokens, including at least one token for each lane.
A machine-readable medium storing thereon one or more instructions, which when implemented cause a processor to implement an electronic game comprising:
- a simulated set of cards for display on a screen, each simulated card having at least one question and at least one answer about information that is useful in life, the set of questions on the simulated card are not predominantly about one course of study or one job;
- the simulated set of cards having at least one subset of simulated cards for each of a plurality of categories;
- a simulated pair of dice for display on a screen, for determining a category;
- a simulated playing board for display on a screen, having a simulated plurality of lanes for tokens;
- and
- a simulated plurality of tokens for display on a screen, including at least one simulated token for each lane.
A machine readable medium having one or more machine instructions, which when invoked cause a machine-implemented method to be performed, the method comprising:
- determining a player to take a current turn, via a machine including at least a processor system having one or more processors and memory system having at least a computer readable medium;
- determining, by the processor system, a category of a question to be asked of the player, each category being stored on the computer readable medium;
- drawing, by the machine, a computer simulation of a card from the category, the card having at least one question that tests the player's knowledge of a subject that is useful and relevant in life, the simulated card and the question being stored in the memory system;
- and
- if the machine receives an answer on behalf of the player that answers the question correctly, the machine simulating an advancing of a simulation of a token on a simulation of a playing board, the questions stored in the memory system not being focused around any particular course of study or job training.
A method of playing a game comprising:
- determining a category, via a pair of dice;
- selecting a card from a set of cards, each card having at least one question and at least one answer about information that is useful in life, the set of questions on the card are not predominantly about one course of study or one job, the set of cards having at least one subset of cards for each of a plurality of categories, the selecting of the card including selecting a card from the category determined by the pair of dice;
- and
- if the question is answered correctly, advancing a token on a playing board having a plurality of lanes for tokens, the token being one of a plurality of tokens, including at least one token for each lane.
A game comprising:
- dice for determining a category;
- a set of cards, each card having at least one question and at least one answer about information that is useful in life, the set of questions on the card are not predominantly about one course of study or one job, the set of cards having at least one subset of cards for each of a plurality of categories, the category determined by the dice being one of the set of categories from which a card is selected;
- and
- a playing board having a plurality of lanes;
- and
- a plurality of tokens for advancing on the playing board if the question is answered correctly, including at least one token for each lane and player, plurality of tokens including one token that is advanced if player having the token answers the question correctly.
Dependencies are inferred from the claim text.