Method of Gaming, a Game Controller and a Gaming System
OwnerSek Hwan Jounginventor
Life of this patent
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Abstract
A method of gaming in a gaming system comprises conducting a game event collection game for a player and storing data in a memory in response to occurrence of the game event in a game round, the data enabling a determination of an average amount wagered in respect of each game round in which a game event occurred. The method involves generating a game outcome for each game round by controlling a probability of the game event occurring in each game round by determining a current probability of the game event occurring to apply to a current game round, prior to and subsequent to a game event occurring, based on an amount wagered in respect of the current game round and the average amount wagered.
Claims29
A method of gaming in a gaming system, the method comprising:
- conducting a game event collection game in which a player seeks to collect a designated number of a game event across a plurality of game rounds conducted with the gaming system to thereby obtain an award affected by an amount wagered in a game round in which the designated number of game events is reached;
- storing data in a memory of the gaming system in response to occurrence of the game event in a game round, the data enabling a determination of an average amount wagered in respect of each game round in which a game event occurred;
- generating a game outcome for each game round by controlling a probability of the game event occurring in each game round by determining a current probability of the game event occurring to apply to a current game round, wherein (i) prior to a game event occurring, the current probability is determined to be a base probability;
- and (ii) subsequent to a game event occurring, the current probability is determined based on an amount wagered in respect of the current game round and the average amount wagered;
- and
- making the award upon the designated number of game events being reached.
A game controller for a gaming system, the game controller arranged to:
- conduct a game event collection game in which a player seeks to collect a designated number of a game event across a plurality of game rounds conducted with the gaming system to thereby obtain an award affected by an amount wagered in a game round in which the designated number of game events is reached;
- store data in a memory of the gaming system in response to occurrence of the game event in a game round, the data enabling a determination of an average amount wagered in respect of each game round in which a game event occurred;
- generate a game outcome for each game round by controlling a probability of the game event occurring in each game round by determining a current probability of the game event occurring to apply to a current game round, wherein (i) prior to a game event occurring, the current probability is determined to be a base probability;
- and (ii) subsequent to a game event occurring, the current probability is determined from the base probability, an amount wagered in respect of the current game round, and the average amount wagered;
- and
- make the award upon the designated number of game events being reached.
A gaming system comprising:
- a display;
- a memory;
- a collection controller arranged to:
- conduct a game event collection game in which a player seeks to collect a designated number of a game event across a plurality of game rounds conducted with the gaming system to thereby obtain an award affected by an amount wagered in a game round in which the designated number of game events is reached,
- store data in the memory of the gaming system in response to occurrence of the game event in a game round, the data enabling a determination of an average amount wagered in respect of each game round in which a game event occurred, and
- make the award upon the designated number of game events being reached;
- a probability determiner arranged to determine a current probability of a game event occurring to apply to a current game round, wherein (i) prior to a game event occurring, the current probability is determined to be a base probability;
- and (ii) subsequent to a game event occurring, the current probability is determined from the base probability, an amount wagered in respect of the current game round, and the average amount wagered;
- and
- an outcome generator arranged to generate a game outcome based on the current probability of the game event occurring for display on the display.
A gaming system comprising:
- means for conducting a game event collection game in which a player seeks to collect a designated number of a game event across a plurality of game rounds conducted with the gaming system to thereby obtain an award affected by an amount wagered in a game round in which the designated number of game events is reached;
- means for storing data in a memory of the gaming system in response to occurrence of the game event in a game round, the data enabling a determination of an average amount wagered in respect of each game round in which a game event occurred;
- means for generating a game outcome for each game round by controlling a probability of the game event occurring in each game round by determining a current probability of the game event occurring to apply to a current game round, wherein (i) prior to a game event occurring, the current probability is determined to be a base probability;
- and (ii) subsequent to a game event occurring, the current probability is determined from the base probability, an amount wagered in respect of the current game round, and the average amount wagered;
- and
- means for making the award upon the designated number of game events being reached.
Dependencies are inferred from the claim text.