# US 2012/0235995 A1 · Method of texture mapping for the interactive display of a three- dimensional virtual environment

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- Number: US 2012/0235995 A1
- Document ID: US20120235995A1
- Status: Published application
- Kind: A1
- Application number: 13/513,065
- Filed: 2010-11-23
- Published: 2012-09-20
- Earliest claimed: 2010-11-23
- Assignees: Alcatel Lucent
- Inventors: Zhe Lou; Jan Moons
- Web page: https://patentgrep.com/patent/US20120235995A1

## CPC

- G06T 15/04: Texture mapping
- G06T 2210/36: Level of detail
- G06T: IMAGE DATA PROCESSING OR GENERATION, IN GENERAL

## Abstract

The present invention relates to a Method for browsing a 3 Dimensional Virtual Environment by a client device of a user. This 3-Dimensional Virtual Environment being deployed on an application server where the 3-Dimensional Virtual Environment comprises a 3-Dimensional object with a texture displayed on the 3-Dimensional object. The user is represented in the 3-Dimensional Virtual Environment by an avatar. The method further comprises the step of determining a distance between the object and the avatar by the application server, further determining a reference of a texture for applying on the object based on the distance and a reference of the object subsequently determining the texture for applying onto the object based on the reference of the texture.

## Claims

### Claim 1

Method for browsing a 3 Dimensional Virtual Environment (3DVE) by a client device of a user, said 3-Dimensional Virtual Environment being deployed on an application server (3D-AS), said 3-Dimensional Virtual Environment comprising a 3-Dimensional object with a texture displayed on said 3-Dimensional object, said user being represented in said 3-Dimensional Virtual Environment by an avatar, wherein said method further comprises the step of:
a. determining a distance between said object and said avatar by said application server (3D-AS): and
b. determining a reference of a texture for applying on said object based on said distance and a reference of said object; and
c. determining said texture for applying onto said object based on said reference of said texture.

### Claim 2 (depends on 1)

Method for browsing a 3-Dimensional Virtual Environment (3DVE) according to claim 1, wherein said method further comprises the step of retrieving said texture and applying said texture onto said 3-Dimensional object (3DO).

### Claim 3

System for browsing a 3-Dimensional Virtual Environment (3DVE) by a client device of a user, said 3-Dimensional Virtual Environment (3DVE) being deployed on an application server, said 3-Dimensional Virtual Environment (3DVE) comprising a 3 Dimensional object with a texture displayed on said 3-Dimensional object, said user being represented in said 3-Dimensional Virtual Environment (3DVE) by an avatar, wherein said system further comprises:
a. a distance calculation module (DCP), adapted to calculate a distance between said avatar and said object (3DO);
b. a dynamic texture reference determination module (DTRDP), adapted to determine a reference of a texture for applying on said object based on said distance and a reference of said 3-Dimensional object (3DO); and
c. a texture determination module (DTDP), adapted to determine said texture for applying onto said 3-Dimensional object based on said reference of said texture.

### Claim 4 (depends on 3)

Application server (3D-AS) for use in a system according to claim 3, wherein said Application server (3D-AS) comprises:
a. a distance calculation part (DCP) adapted to calculate a distance between said avatar and said 3-Dimensional object (3DO);
b. a dynamic texture reference requesting part (RRQP), adapted to request a reference of a texture based on said distance and a reference of said 3-Dimensional object; and
c. a dynamic texture reception part (DTRP), adapted to receive said dynamic texture for applying onto said 3-Dimensional object based on said reference of said texture.

### Claim 5 (depends on 4)

Application server (3D-AS) according to claim 4, wherein said Application server (3D-AS) further comprises:
d. a dynamic texture requesting part (DTRQP), adapted to request said dynamic texture based on said texture reference received from said texture reference determination device (3DO-TRDD).

### Claim 6 (depends on 3)

Texture reference determination Device (3DO-TRDD) for use in a system according to claim 3, wherein, said Texture reference determination Device (3DO-TRDD) comprises said dynamic texture reference determination part (DTRDP), adapted to determine a reference of a texture, for applying on said object, based on said distance and a reference of said 3-Dimensional object

### Claim 7 (depends on 6)

Texture reference determination Device (3DO-TRDD) according to claim 6, wherein said Texture reference determination Device (3DO-TRDD) further comprises a reference sending part (RSP), adapted to send said reference of said texture towards said Application server (3D-AS).

### Claim 8 (depends on 6)

Texture reference determination Device (3DO-TRDD) according to claim 6, wherein said Texture reference determination Device (3DO-TRDD) further comprises a reference sending part (RSP), adapted to send said reference of said texture towards said Texture vault Device (3DO-VS).

### Claim 9 (depends on 3)

Texture vault (3DO-TV) for use in a system according to claim 3, wherein, said Texture vault comprises said texture determination part (DTDP), adapted to determine said texture for applying onto said 3-Dimensional object based on said reference of said texture.

### Claim 10 (depends on 9)

Texture vault (3DO-TV) according to claim 9, wherein, said Texture vault (3DO-TV) further comprises a dynamic texture reference request receiving part (DTRQRP) adapted to receive said dynamic texture reference from said Texture reference determination Device (3DO-TRDD).

### Claim 11 (depends on 9)

Texture vault (3DO-TV) according to claim 9, wherein, said Texture vault (3DO-TV) further comprises a dynamic texture reference request receiving part (DTRQRP) adapted to receive said dynamic texture reference from said Application server (3D-AS).

### Claim 12 (depends on 9)

Texture vault (3DO-TV) according to claim 9, wherein, said Texture vault (3DO-TV) further comprises a dynamic texture forwarding part (DTFP), adapted to forward said dynamic texture towards said Application Server (3D-AS).
