Board game method and apparatus
OwnerJohn McLayinventor
Life of this patent
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Abstract
What is disclosed is a novel board game that is fun and enjoyable to play.
Claims13
a board game, the board game including a game board having two columns intersecting generally in the shape of an x, wherein said columns of said x comprise four leg extensions of said x, wherein each of said columns consists of three rows of piece spots configured for a board game piece to be placed at, wherein said columns consists of a first outer row, an inner row, and a second outer row, wherein said inner row is located between said first outer row and said second outer row, wherein said game board comprises four home areas configured for placement of a series of game board pieces, wherein each of said four home areas is configured with a different marker corresponding with the marker of a series of game pieces, wherein said rows of said intersecting columns are configured such that the perimeter of said leg extensions is configured to be in a marker different from said four home areas and designate an endless path, wherein each of said leg extensions comprises a starting point for one of said four series of game board pieces on said path, wherein each of said starting points comprises an interruption in said continuous path, wherein the middle point of the intersection of said columns comprises a space without any indicator which is part of the continuous path, wherein each of said leg extensions of said x comprise a home area for said game pieces, wherein each of said leg extensions comprises a home area for one set of game pieces wherein said home areas comprise 5 spaces, wherein each of said home areas extends from said continuous path inward to said open space, wherein there are no chance spots and no roll spots;
- four sets of game pieces, wherein each set of game pieces comprises a marker corresponding to one of said markers of said start areas and said home areas, wherein each set of game pieces comprises five pieces;
- and a plurality of action cards, each card having a front and a back, wherein the front has an action statement.
A method of playing a board game for at least two players, said board game playing method comprising the following:
- providing a game board having two columns intersecting generally in the shape of an x, wherein said columns of said x comprise four leg extensions of said x, wherein each of said columns comprises three rows of piece spots configured for a board game piece to be placed at, wherein said columns comprise a first outer row, an inner row, and a second outer row, wherein said inner row is located between said first outer row and said second outer row, wherein said game board comprises four home areas configured for placement of a series of game board pieces, wherein each of said four home areas is configured with a different marker corresponding with the color of a series of game pieces, wherein said rows of said intersecting columns are configured such that the perimeter of said leg extensions is configured to be in a marker different from said four home areas and designate an endless path of spaces designated for game piece travel, wherein each of said leg extensions comprises a starting point for one of said four series of game board pieces on said path, wherein each of said starting points comprises an interruption in said continuous path, wherein the middle of said intersecting columns comprises a space without any indicator, wherein each of said leg extensions of said x comprise a home area for said game pieces, wherein each of said leg extensions comprises a home area for one set of game pieces, wherein each of said home areas extends from said continuous path inward to said open space;
- providing four sets of game pieces, wherein each set of game pieces comprises a marker corresponding to one of said markers of said home areas and said home areas;
- providing a plurality of action cards, each card having a front and a back, wherein the front has an action statement;
- wherein the board game is played by starting each player's pieces in the starting area, wherein a first set of cards is dealt to each player, wherein said number of cards in said first set of cards is configured such that all set of cards can be dealt out of said cards without having to reshuffle said cards, wherein said entire deck is dealt to players of the game;
- wherein when a players plays one of said action cards, said player moves one of said player's pieces the number of spaces shown on the card in a first direction around said path, wherein when a player plays another of said action cards said player proceeds one of said player's game pieces from said home area to said start area, wherein when a player plays another of said action cards said player exchanges the location of one of said players game pieces with one of a second player's game pieces, wherein when a player plays another of said action cards said player either moves a piece to said start area or moves one of said player's pieces twelve spaces in said first direction, wherein when a player plays one of said action cards said player moves a piece three spaces in said second direction;
- wherein a first player plays one of said action cards to begin play by moving a piece to said start area, wherein said players move said pieces around said path by playing action cards, wherein a player passes on any turn by laying down an action card and not moving any pieces except a player may not pass any card that causes a piece to move three spaces in said second direction, wherein after a players turn the next player plays a card, wherein when a player gets all of said player's pieces into said home area said player wins said game, wherein after each of said cards from said all sets are played, the cards are shuffled and dealt again;
- wherein when said pieces are traveling on said path a player's pieces are not allowed to pass pieces of the same marker, wherein when a player plays an action card that causes said player's piece to land another player's piece, the other player's pieces is returned to his or her start area, wherein if a player has no pieces out of the start area and no action cards to allow the player to move out of the start area said players turn is passed, wherein when all the cards have been played from a shuffle and dealing the cards are reshuffeled and play continues until one player gets all of said players pieces into the home area.
Dependencies are inferred from the claim text.