Systems and methods of virtual goods trading using ratings to ascribe value to virtual goods
AssigneeXmg Studio, Inc.
InventorsOliver (Lake) Watkins, JR., Yousuf Chowdhary, Jeffrey Brunet, Ravinder ("Ray") Sharma
Life of this patent
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Abstract
A method is provided for trading virtual goods. A game environment is provided in which a first player can acquire or develop a virtual good. This virtual good has a starting value. At least one rating of the virtual good is received from a second player via the game environment. The starting value is automatically increased or decreased as a function of the at least one rating of the virtual good. The virtual good is then made available for purchase at the new value. A system for trading virtual goods is also provided.
Claims25
A method of trading virtual goods, comprising:
- providing a game environment in which a first player can acquire or develop a virtual good, the virtual good having a starting value;
- receiving via the game environment at least one rating of the virtual good from a second player;
- and storing the rating on a storage means in communication with the game environment;
- automatically increasing or decreasing the starting value as a function of the at least one rating of the virtual good, and storing the new value on the storage means;
- and
- making the virtual good available for purchase at the new value retrieved from the storage means.
A system for trading virtual goods in a game environment, comprising:
- a game engine programmed for:
- providing a game environment accessible by a plurality of players, including a facility by which a first player can acquire or develop a virtual good, the virtual good having a starting value;
- receiving via the game environment at least one rating of the virtual good from a second player;
- automatically increasing or decreasing the starting value as a function of the at least one rating of the virtual good;
- and
- making the virtual good available for purchase at the new value;
- and
- a storage means in communication with the game engine for:
- storing the starting value, the at least one rating and the new value.
Dependencies are inferred from the claim text.