Entertainment device and method
AssigneeSony Computer Entertainment Europe Limited
InventorsTomas Owen Gillo, Scott Christopher Waugaman, Mitchell Robert Jay Goodwin, Mark Andrew Horneff, Nick Ryan
Life of this patent
Estimating the term…
Loading patent…
AssigneeSony Computer Entertainment Europe Limited
InventorsTomas Owen Gillo, Scott Christopher Waugaman, Mitchell Robert Jay Goodwin, Mark Andrew Horneff, Nick Ryan
Estimating the term…
An entertainment device operable to connect to a first on-line virtual environment comprises a group membership selector operable to select members of a group of entertainment devices connected to a first on-line virtual environment comprising a plurality of connected entertainment devices, a server evaluator operable to evaluate a plurality of servers of a second on-line virtual environment according to one or more criteria whilst the entertainment device is connected to the first on-line virtual environment, a server selector operable to select at least a first server of the second on-line virtual environment based upon the evaluation whilst the entertainment device is connected to the first on-line virtual environment, and a storage arrangement operable to cause the storage of server selection data defining the selected server.
An entertainment device operable to connect to an instance of first on-line virtual environment associated with a first game, and comprising a plurality of connected entertainment devices, the entertainment device comprising
A server arranged to administer a first on-line virtual environment associated with a first game, the server comprising:
A method of multiplayer game access for an entertainment device, the method comprising the steps of:
A method of multiplayer game access for a server administering a first on-line virtual environment associated with a first game, the method comprising the steps of
An entertainment system in which users are represented by avatars within a multiplayer networked virtual environment, the virtual environment providing sample executable versions of one or more game programs, a user selecting a sample executable version by causing that user's avatar to interact with a region of the virtual environment corresponding to that sample executable version.
Dependencies are inferred from the claim text.